Make an actual case or quit bellyaching about it. If you've got a legitimate gripe, say what it is. I am an admin on HLP and I'm quite happy to go all smashy-smashy on anyone who is being a dick.
Most of the discussion on Hard-Light is nothing to do with the quality of the WCS source code and everything to do with whether or not the WCS changes will work with the SCP. The WCS team implemented their features only caring about whether they would work for your game. I don't have much issue with that, you'd already forked the code for pretty much that reason. But the SCP have to make sure anything we port over will work for all the games that work on the SCP. That means we have very different priorities. We might be able to use your code as is, or we might have to write code that can do the same thing in a different or more accessible way. Whatever you did that broke multiplayer is a great example of something that will have to be rewritten.
In many ways this code release is similar to the old -wcs flag that used to exist. The flag made it easy to turn on all the new WCS features but it only gave a user two options, either they were all on, or they were all off. In retrospect it's obvious why this isn't the best way to implement things. In the end the solution was to unbundle everything from the flag and make them into table settings that could be turned on and off individually.
The same must be done for anything we take from the code release. It has to be implemented in a way that allows the greatest freedom for all SCP modders. Not simply used to port WCS to FS2_Open 7.x
Luke wrote: Now i have done several changes and additions for our translation project: 1) additional languages variables (more than 300) for strings.tbl. 2) all texts in the cockpit help screens are now linked to the language variables. 3) all keyboard and joystick scancodes have now their own language variables in strings.tbl. And other things.
I'd be very interested in seeing your changes as I'm busy working on translation issues in the codebase right now. Do you have SNV/Git?
EDIT:
X3N0-Life-Form wrote: For the record I am a bit bummed that the release got as little attention as it did.
It got quite a bit from me (I'm always interested in new SEXPs) but I've been very busy these last couple of weeks so I've simply not had the time to start porting stuff over (which will get even more attention).