Cap ship missiles are WAY to hard to hit considering the huge numbers you throw at people. Is there a way to make their hit box bigger? It only takes 1 to take out a transport. This is made worse by having to replay a mission from the start if you fail, which brings up my only other real gripe about the game, which is the overly long wingman chatter that you have to sit through each time. The official games didn't have this much chatter so I'm not sure why it was decided to do it with this game.
Other then these things, and maybe a save checkpoint in the middle of a missions, this has been a really fun game so far. Grats.
Hmm, I don't think there's much that you can do to increase the missile's hit box aside from increasing the missile's actual size. If you are OK with that, attached to this post is a model that's been scaled up by 30%. Unzip it and shove it into Wing Commander Saga/data/models.
Regarding skippable dialogue: 3 years ago, I fiddled a bit with that, and the way dialogues & nav points are set up made it easy enough to implement, so here is
what I have(I think skippable dialogues are the only thing I modified, but I can't be 100% sure)
. Like the model above, unzip it in Wing Commander Saga/data
You should be prompted to press alt+J whenever a bit of dialogue is skippable. Do note that there should be a couple of missions near the end where dialogue skips are totally absent.
I do still have 1 problem. There isn't a models folder in the data folder. The only folder in my WC Saga\data folder is one called freddocs. There is a file in the main WC Saga folder called hermes_models.vp but I don't know if that's what you are looking for. IF that IS the file, I need to know HOW I can place the new missile file into it.
Thanks again. I haven't patched in skippable dialogue yet. I'm waiting until after I have the missile thing sorted out.