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X3N0-Life-Form wrote: That being said, one also has to keep several things in mind when criticizing Wing Commander Saga. One of them is the campaign's size; 50 missions is a lot, I'm not 100% sure how active FREDers (missions designers) they've had working on them, especially in the later years, but I'm betting it was a rather small number.
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Actually, that's sorta what I meant - table-side nerfing. I guess it's just jarring to me since I know full well what the AI is capable of in terms of dogfighting ability (especially glide-strafing), and that I know what kind of a murder-machine the excalibur is.KeldorKatarn wrote: Regarding the Excalibur AI... you're very very wrong. The AI was so incredibly effective at flying the excalibur we had to intentionally dumb it down because during testing the player never gut ANY kill. the wingmen just blasted everything before you even got your first shot off. Remember that effective wingmen are one thing, having the player become useless is another.
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X3N0-Life-Form wrote:
Actually, that's sorta what I meant - table-side nerfing. I guess it's just jarring to me since I know full well what the AI is capable of in terms of dogfighting ability (especially glide-strafing), and that I know what kind of a murder-machine the excalibur is.KeldorKatarn wrote: Regarding the Excalibur AI... you're very very wrong. The AI was so incredibly effective at flying the excalibur we had to intentionally dumb it down because during testing the player never gut ANY kill. the wingmen just blasted everything before you even got your first shot off. Remember that effective wingmen are one thing, having the player become useless is another.
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