Hello everyone,
I wanted to take a few minutes to give my review of WC:Saga. SPOILERS ABOUND, TREAD LIGHTLY!!!!!!!!
I have not finished the game yet (about 2/3rds complete so far) and I will admit that my perspective is a little different because I had a brief period of time to help with some FRED work on a few missions, so I got to see a little bit of the inner workings of Saga during my time there. I know (although can't truly comprehend) the amount of time and dedication the team had to have in order to bring this game to the masses. The behind the scenes work is truly incredible, the attention and the pages upon pages of discussion over minute details that ultimately make the game true to the world of WC3 is stunning and gives you a realization of just how much these guys love Wing Commander.
Graphics-
Graphically, Saga is probably a little bit dated when compared to newer games, but it is far and away the most visually stunning Wing Commander game the community has ever seen. The ships are rendered beautifully, the textures are very clean, and are a nice update to the 1994 era WC3 styles. I think that the melding of the older style with the newer technology worked very well, and the player is left with a familiar feeling when playing the game. I also think that the new ships (like the Hermes, Savannah-class Cruiser, the Jim Bowie, etc.) fit very well with the style and theme of WC3/4, to the point that you would wonder if maybe you missed them in those games. The introduction of the new ships (especially Kilrathi ships like the Dubav Carrier, for example) were great additions, with something new for the player to battle while still getting to see the classic Bhantkara and Ralarrad class ships from the original.
I also have to mention a few ships that make appearances from the early Wing Commander games. The Confederation Dreadnought is the most standout in my mind. When you see the Armageddon for the first time, you know what it is, yet the way that it is blended into the WC3 style is amazing to my mind. I will admit to being more of a fan of the WC3/4 style of ship design, so to see the Confed dreadnaught reimagined was pretty incredible.
Apart from the ship models, the gunfire also manages to capture Wing Commander really nicely. The first time you get to fire the full front salvo from the Thunderbolt is awe inspiring, and the Arrow's fast refire rate is just as I remember. The trails of fire from the ships look okay, but I will admit to sometimes feeling that they look almost out of place at times. I can't quite put my finger on it, and it is really nitpicky, but I never felt that it looked really right. The explosions, especially the capships, are very well done. I do miss the burnt hulk being left over after they explode, although I seem to recall that they tended to be a drain on framerate with blasted hulks all over the place. Still, I like wreckage I guess
The backrounds are truly amazing, certainly a head and shoulders above WC3 (blue space!) and WC4 (boring, black, lifeless space) and the changes as you go to each system gives the player a sense of traveling and actually being somewhere different, rather than just being told you are somewhere different.
My main graphical gripe with Saga is one simple thing... it is very dark! Yes, you can turn up the gamma, but it seems to wash things out a bit when that is done, and it is more a matter of shading, anyway. When the sun is bright on the ships hulls, they are fine, but underneath especially can be hard to see. It is a nitpick, because graphically Saga is visually a masterpiece. Ultimately, it was the 10 year development cycle that hurt the most, as time has marched on and we have been wowed by newer technology. Basing that the original code is quite old, I give Saga a 9.5/10 on graphics.
Story-
The story for Saga is ambitious, truly meant to make the player feel like they are part of a massive confederation fleet. I don't really think that Wing Commander every gave you this feeling in any other game, it usually felt like you and your carrier against the entire Kilrathi navy. Oh, you may encounter an friendly destroyer here or there, and scores of small transports, but seeing fleet carriers and Military bases and scores of supporting cruisers and destroyers really brings the big fleet operations to life.
The characters are pretty well done. I have heard some people give the voice actors a hard time, and they can be admittedly hit or miss. I thought that some did a really fantastic job, such as the voice of Avatarr, or the main character Sandman. Out of respect I won't mention the ones that I thought weren't that great, but I will also say that in every fan project I have ever seen the voice work (which should seemingly be so simple) is often one of the most difficult challenges to overcome. Part of this centers around the fact that you can't really lock them in quickly, have them deliver their lines, and move on, because certain small aspects of the story are constantly having minor revisions. When you are finally ready to record, 3/4 of them vanish off the face of the earth! I wasn't around to see the voice work process with Saga, but I can only imagine the heartache.
The most noticeable thing with regard to the voice actors is that there are times when they are having a conversation and the inflections of the responses don't quite sound right. They are asked a question, and they answer like they are talking to a table, not a person. Really, it is just a matter of spit and polish and direction that the actors required. It seemed to me that 30 percent of the actors were very good and natural, 50 percent needed some more direction and a few more takes and would have been good, and 10 percent were hopeless, which all things considered is still a very good ranking for a fan project with ZERO budget. Top voice actors like to get paid, after all, so you can't expect Mark Hamill to lend his voice for a fan project. In actuality, the voice acting deserves a 9.5/10 based on the fact that this is a fan project, it is really quite good.
Now, continuing with the story. The events that transpire are believable and not over the top. It is clear that Confed isn't flawless, which is good. I do tend to think that a few of the dramatic parts are a little over the top. Fort Crockett tries to make you feel bad, but the pleas for help go on a little too long and the drama goes to soap opera levels. At the same time, I thought that the mission in Caliban with the adrift cruiser (TCS Challenger) was one that really managed to tug at the players heart strings a little, and was potentially one of my favorites so far.
Although I know it is in the name of comic relief, some of the humor is a little coarse in moments that should be serious. I remember clearly at one point one of the wingmen gets blasted, and immediately another follows up with "guess he won't need to worry about that promotion" or something along those lines. I mean, the guy's cockpit is still burning when the line get's delivered, it is just out of place in what is a generally serious storyline. There are multiple instances where the pilot characters are just too detached from caring about human lives, and voicing their opinions heartily, that I think it hurts the integrity of the story.
The mission briefings are extremely well done. Taking the time to create a cutscene for each was a nice touch, and really helps to put a face to the Squadron commanders and give the player a sense of realism. Again, it is one of those attention to detail things that the Saga team really got right, and makes the game far more interesting.
Overall (and again, without having finished the game yet) I give the story a 7/10. It isn't a great story, but it isn't terrible. It is serviceable, and in my eyes generally on par with what we usually get in the gaming community. A little more seriousness, a comedic play that doesn't take shots at the integrity of the characters or undermine serious situations would help it. Also, even with all the in flight dialogue, we don't really get to know the characters that well. A lot of the communication is banter, but it doesn't really add to that character's story.
Game play-
WC:Saga captures the game play of WC3 very well. In fact, in some ways I almost think that it is better than WC3 in terms of how the ships handle and dogfight. In WC3 I would always jump in a T-bolt and make hay. In this game, the Thunderbolt really feels more ponderous, and the speed difference between it and the Arrow really makes you appreciate the nimble maneuvering of a light fighter. You really do have to take different approaches depending on what you are fighting, you need to vary your speed, you really have to FLY your ship. It is quite entertaining!
I will throw a few downsides. The first, most frustrating thing, is the AI, and their absolute willingness to ram you. They never veer off course, they just continue straight in. It is pretty annoying, especially since collisions are guaranteed to harm your ship, sometimes severely. I wish that the code could be modified so that they would break off once they got close, which is what happened in WC3. I almost never collided back then, but in Saga you will find yourself bouncing off of vaktoth, Darket, Dralthi, etc. If flies, it will ram you.
Secondly, the missions are very heavily scripted. I understand the reasoning, and even worked with it myself in the few missions that I worked on. The basic problem is that your wingmen generally cannot die. They can't die because they are invincible. The basic issue comes down to the fact that in many cases the outcomes of battles are so erratic. When you have 20 ships engage in a dogfight, how can you ever predict which way the battle will go? If you lose all your wingmen by circumstance, what do you do when the next wave of 10 Dralthi start bearing down on you? You are dead, of course. At the same time, it creates an avenue where the player can avoid a lot of conflict, and let the AI do a lot of the grunt work. So, the scripting is a necessary evil.
The capital ships are a far more formidable foe than in WC3/4. Where in the past they were simply cannon fodder, they are now hulking behemoths that can rip you to shreds, so you have to be careful when attacking. Flying inside them is still viable, although I wish there were a way for the enemy fighters to figure out what you are doing and get inside to get you as well. Once you are there, switch all power to guns and fire away. Generally, though, the battles are entertaining and difficult.
The missions themselves have a lot of variety. Oh, you will run plenty of 3 and 4 point patrols, which are routinely 5 and 6 point patrols as you are vectored away to different tasks. Some of the missions are really interesting (Caliban with the Challenger, the atmosphere mission with the Valkyries, and Stalker in Torgo) and others are grind 'em out, go here, go here, blow this up, go home stuff. It is all enjoyable, though. I have to admit my bias for a couple of Loki missions
Overall, the gameplay is 9/10. It is fun and engaging, and if you don't allow the AI to do to much and focus on padding your kill score, you can get past the scripting. If they can fix the AI ramming, then I would revise it to a 10/10. It is everything that a Wing Commander fan wants.
Conclusion...
Overall, Wing Commander Saga earns a 8.5/10. Realize that this number is in comparison with the games what we buy on the store shelf for 59.95 USD, and that Saga was made without compensation and solely on the blood, sweat, tears and dedication of it's team. The fact that we are comparing Saga to games with 1,000,000 dollar budgets speaks for itself.
To the Saga Team: Congratulations, and great job! This community is in your debt.
PS> Sorry for the book, but a two paragraph review just wouldn't do this game justice.