This may sound a bit starnge but I'm modding the game's main campaign so that i can use the rapier in some of the levels.
Being an old but cool lookig ship, im figuring out which level would it might be right for lore wise if the hermes crew decided to bring the rapiers due to , iduunno, lack of avaliable fighters for example.its just an excuse to fly something thats looks cooler than the WC3 ships. But which missions do you recommend me to mod to fly the rapier?
Sure, looks are not everything an all, i get that, but after a while playing as hellcats & arrows, i cant stand looking at their blocky design anymore. I needed to fly the older craft for a change.
depends on which model of the rapier fighter ur using, the early F-44 Rapier II? if that's the case then early on while flying with the 811th bloodhounds due to the laser and neutron cannons, if ur gonna use the WC2 rapier which is the F-44G Rapier II armed with laser and particle cannons later on maybe during the arrows or if u can figure it out the Excalibur fighter