I generally am absolutely loving this game. It reminds me of the old glory days of playing this back when I was a young teenager. Overall, I think it's great. But a few things are really killing me.
I've been playing for - hell, I don't know how long at this point. But it feels like a long time. I still cannot access ship selection and at this point, I'm flying my umpteenth mission in freaking Arrow. Not only is the arrow the most obnoxious ship to pilot with a keyboard due to it's tiny laser-pointer like guns, but these missions seem to not really care that you're in an arrow, and send you out to shoot at capships for hours (because sure, sending out 4 arrows and 2 bombers to take out a flight of fighters, a heavy carrier and a base makes a lot of sense). Is there an end to the Arrow piloting in sight? Please tell me there's more to this game than just flying an Arrow - I'd rather fly the Hellcat! Anything!
And finally, what's with this mission that asks you to lean on your afterburner while you watch a friendly carrier die (sure, fine, that's dramatic), only to then ask you to hunt down skipper missiles with NO AFTERBURNERS. I can't be the only one who finds that crazy. What's the deal here?
Now that I've gone through the mission once, and I know that it's scripted to have the friendly carrier die, yeah, I'll just lean off the AB the next time through to save some juice. But missions shouldn't be designed where you must fail the first time to figure out "the trick."
activate mouse control reduce the deadzone and dial back the difficulty there is no shame in this you will find the arrow much easier to fly now. and learn to savor these moments there must be opposition in all things so the games tough parts will make the awesome parts even more awesome by comparison
[spoiler:1zi2ugst]oh and you change to a thunderbolt squadron after the skipper missile mission[/spoiler:1zi2ugst]
Jesus, I jumped for joy when I finally was able to get rid of that lousy Hellcat.
But yeah, remember that the Arrow and Excalibur are the only ships that can use glide (ALT-G), which shuts down your engine while travelling at the same speed.
As others have suggested, engage your afterburners and hit ALT-G, this allows you to glide towards your target at afterburner speed without using the fuel. As for the Skipper missiles, I suggest hanging back by the cap ship you need to protect and shooting them down with IR missiles. One missile per Skipper should do it. The rest of my wing managed to blow up the enemy ship by the time I took down three Skippers. Changing the difficulty in the options menu for that one mission might also help.
Glide: That's a brilliant way to conserve fuel. I remember the Sheldon Slide from the old games and tried it by hitting capslock (I think that's what it used to be?) and when it didn't work, I didn't bother to look it up in the manual/key bindings. My mistake.
Interesting how the simulated mechanics of that works, though - full AB thrust, kill engines with the slides, and you maintain max velocity. Full AB thrust but leave engines on, and you slow down? An obvious sacrifice of realism for great gameplay, and surely theres no other way to do it, just hadn't realized it before.
I'll dial back the difficulty too - I've felt it's not overly difficult so far, just a few mission design points that seemed to bug me. Or maybe I'm just wishing I had my Microsoft Sidewinder Pro still.
mormon_boy: Also, lets take a minute to appreciate the irony that on the very last mission in an Arrow, I take to the forums to complain about being in an Arrow. That's the Game Gods at work right there.