how did wing commander get so boring?
im playing the first mission and according to the in-game clock ive been in this mission for over 50 minutes now. this is averaging around 15 minutes to get to each nav point, with 3 sentences of dialogue around the half-hour mark, 5 enemy fighters total, and the same song looping over and over.
this is the most dreadfully boring space combat game ive ever played. is every mission like this?
BaronVonSnakPak wrote:im playing the first mission and according to the in-game clock ive been in this mission for over 50 minutes now. this is averaging around 15 minutes to get to each nav point, with 3 sentences of dialogue around the half-hour mark, 5 enemy fighters total, and the same song looping over and over.this is the most dreadfully boring space combat game ive ever played. is every mission like this?
And you didn't listen / watch when the game told you to use auto-pilot because...?? Why? 😮
This full release of Wing Commander Saga contains two campaigns. The first is an upgraded version of the original “Prologue” campaign. It has been upgraded with an expanded story, more characters in-game, Wing Commander style autopilot sequences (rather than the long, time accelerated autopilot sequences used in the original prologue) and updated graphics and game play. This five mission campaign set aboard the TCS Wellington teaches the player how to play Wing Commander Saga and sets the stage for the main campaign. You can select the prologue by going to the campaign room and highlighting the “Prologue” campaign. Even if you played the original prologue, we highly recommend you play the updated prologue to bring you up to speed with all the changes that have happened since the original release.
From there, you can go to the campaign room and select “The Darkest Dawn” campaign. This campaign will assume that you have learned everything that the “Prologue” campaign is designed to introduce you to. This is the all new, 50 mission campaign based on the TCS Hermes.
GODzilla wrote: And you didn't listen / watch when the game told you to use auto-pilot because...?? Why? 😮
a case of multiple assumptions. - i assumed it would be like wing commander, where it was relatively short distances between nav points - i assumed auto-pilot would only take over my steering, not forgo vast chunks of space
that being said, if they intended for you to play the game by pressing alt-a all the time, why not just shorten the distances?
Because THAT is how Wing Commander works? Jeez. 😉
Seriously, this is how *ALL* the other Wing Commander games work; it wasn't a question of inventing a new mechanic for this game or anything. Blame Chris Roberts if you like, but not the devs of this project. Oh, and I'll warn you, if you flame Chris Roberts around here...well, some of the long-time fans might take exception to that. Fair warning 😉
BaronVonSnakPak"]Erm... just a wild guess here but... did you honestly play through the original Wing Commander without using the autopilot?
LOL - I remember flying endlessly between nav points 20 years ago until I figured out how to auto-pilot... wait.. Holy crap I'm soo old! ❗
ive only played WC1, but i dont remember auto-pilot and jumping around. the nav points were relatively close to eachother and there were a good amount of dogfights in between. you flew out of the tigers claw and got into the thick of it.
so if the rest of the WC series was all about auto-piloting and whatnot, i apologize. to me it seemed like a carry over from freespace, which i havent played in years and forgot about all the jumping you do in that game.
BaronVonSnakPak wrote:im playing the first mission and according to the in-game clock ive been in this mission for over 50 minutes now. this is averaging around 15 minutes to get to each nav point, with 3 sentences of dialogue around the half-hour mark, 5 enemy fighters total, and the same song looping over and over.You can blame only yourself for being bored. 😂this is the most dreadfully boring space combat game ive ever played. is every mission like this?
Freespace never ever had autopilot. I am just saying.
BaronVonSnakPak wrote:to me it seemed like a carry over from freespace, which i havent played in years and forgot about all the jumping you do in that game.In Freespace you didn't jumped around, the battlefield was mostly confined just like in x-Wing/Tie Fighter.
To be fair, we'll add a "Alt+A" hint to the first nav point in Mission 1 so more people will get how this works 😉
I have played WC1 just a few weeks ago and it takes quite some time to get to the next nav point. It is a bit shorter, there I agree but frankly I would have never thought that anyone would try to fly the distances in realtime.
I mean in Saga there is a counter under the navpoint that is droping very slowly. After 10 minutes I would have activeted the autopliot because I would realise that it would take most likely another 10 minutes to get to the next point.
Still this is one of the funniest "bugs" I have ever heard of...sorry pal ^_^ Just use the autopilot and have some fun.
@Keldor. That might be a good idea.
gevatterLars wrote:I have played WC1 just a few weeks ago and it takes quite some time to get to the next nav point. It is a bit shorter, there I agree but frankly I would have never thought that anyone would try to fly the distances in realtime.I mean in Saga there is a counter under the navpoint that is droping very slowly. After 10 minutes I would have activeted the autopliot because I would realise that it would take most likely another 10 minutes to get to the next point.
Still this is one of the funniest "bugs" I have ever heard of...sorry pal ^_^ Just use the autopilot and have some fun.
I never played wing commander before so it took me 30-40 minutes before I realized what auto pilot was meant to do.
I pretty much remember always using the AP even in WC1 and 2. You could do long burns to maneuver off-course so that your AP would only be interrupted by scripts or unavoidable obstacles.