Keeping the Wellington alive?

Forum ▸ Gameplay & Strategy Discussion

I am finishing up the prologue and I must say I am super impressed. THe fluid nature of these missions makes them feel extremely realistic, but being the perfectionist I am I want to try and keep the TCS Wellington alive.

What is the best strategy? Can I protect the two bombers and get them to take out the cruiser, or is it scripted so that I always end up losing the Wellington?

Its impossible.. Is a scripted event.

You can start the Main Campagn now 😉

what i do is as soon as you get into the new Nav point, i boost ahead toward the bombers and press B. then i fire my missiles at them and its all good from there 😁 after that i cant get past the Light Destroyer. i need help with that.

Hi,

afterburn to light destroyer. Select it as an target. Use 'k' to cycle through the turrets as sub-targets, one of them reads: launcher.

Destroy launcher. (Get close into shield bubble, use glide).

horizon wrote:Hi,

afterburn to light destroyer. Select it as an target. Use 'k' to cycle through the turrets as sub-targets, one of them reads: launcher.

Destroy launcher. (Get close into shield bubble, use glide).

OH! thank you so much!

The only thing that made it hard is that I can't seem to get the auto-glide to work right. I destroy all nearby turrets covering the launcher then I run parallel under or atop the launcher, I match speed with the destroyer, and then I auto-glide. I should have been matching speeds with it while chipping away at the launcher but I found that I gradually was being left behind by the destroyer.

Help?

(I finished the mission by the way, just curious why I was slowly being left behind even if I pushed "m" already and auto-glided.)

you can also try to hit the engines with your heat seekers to stop it from getting close

Thanks but the auto-glide is what's bugging me right now; methinks I might need it again soon.

i cant seem to get past the Heavy Destroyers now. I press K to target the Turrets and aiming right on to the turrets and its doing no Damage at all.

You must target the launcher first. Get close, within the shields.

Auto-glide just maintains your current velocity (that is, speed and direction of motion). If you're not matched exactly with your target before you turn on glide, you will not stay with them perfectly. Likewise, if they change speed or heading, you won't stay with them. Generally, I don't bother to try to get a perfect course match, just close enough to destroy whatever launcher/turret I'm targetting, and then I'll run away and let my shields recharge before coming in for another pass.

I also pulled this off successfully: 1. Press S and V repeatedly until I've targeted the launcher 2. zoomed in, ran parallel to the destroyer blind spot, inched forward using "a" then when I'm a fair distance ahead, I activate glide, turn around, funnel all power to Guns and blow the launcher (If you've misaligned yourself and find that the ship is moving too fast for you to destroy the launcher with guns, you can launch a missile or two to ensure the launcher's destruction) 3. fly to the flight deck (do not use afterburners for this; use "a" and "z" to position yourself) 4. destroy the destroyer from the inside. ^.^

Finished the Prologie last night and it was unbelievable intense for a spacesim. Great work!

Spoiler (click to reveal)Losing Angela was heart breaking...so cruel and sad. 😢

I got through just fine and understood that the Wellington could not be rescued. Even without the devls telling us, I think it's quite obvious. Facing two cruisers are impossible odds.

One question though: The WC Saga manual mentions that the survivors of the Wellingston managed to destroy one destroyer and two cruisers...with the last part not being acurate for me I'm afraid.

Is it possible that, by keeping the two Thunderbolts alive (which I was not able to; just glad the pilots were able to eject though), you can actually manage to blow the two cruisers out the sky before the two confed cruisers arive?

Really, nobody? :?

GODzilla wrote:Really, nobody? :?

It takes 3 torpedoes to kill a Fralthi II class cruiser and each Thunderbolt only has one torpedo, secondly I believe the destruction of the two Thunderbolts is scripted.

Thanks. 😊 Well, I guess the com-chatter, talking about two ejected thunderbold pilots, was a giveaway.

I'm wondering though...does the engine allow for some flexibility IN and DURING the missions? Like a situation that could play out in two different ways, resulting in different com-chatter? Or are variations like this only possible from one mission into the next?

Because otherwise the com-chatter is always a dead-giveaway and I could stop wondering about certain situations. ^^

It takes only 2 torpedoes, and no the death of both Thunderbolts is scripted. You cannot destroy the Fralthi II before the cruisers arrive.

KeldorKatarn wrote:It takes only 2 torpedoes, and no the death of both Thunderbolts is scripted. You cannot destroy the Fralthi II before the cruisers arrive.

Then - and I know this is just nit-picking, so don't take it all too serious - there is a little mistake in the WC Saga manual:

These pilots are survivors of the training carrier TCS Wellington. A light carrier of the Yorktown-class, the Wellington went down several weeks ago during a fierce engagement with a Kilrathi close action group. In spite of this defeat, her flight wing, only at partial-strength and mostly crewed by pilot trainees after a recent naval air transfer, destroyed two heavy cruisers, one destroyer, and over sixty fighters and bombers. All remaining survivors were rescued by the cruisers TCS Juneau and TCS Dover.

It sounds like the figther-wing from the Wellington destroyed these cruisers.

Well, like I said, a really really minor mistake. Nevertheless, this is what made me wonder whether these two could actually be destroyed by my wing. 😉

I'm having trouble with this bit as well. I have no problem with enemy fighters but I just can't knock this destroyer out before it destroys the Wellington, or in my recklessness... me. I've targeted the launcher but it seems to be only vulnerable from the front. I get inside the shields then just get rammed by the ship as I'm trying to shoot the launcher.

If I handle the fighters and the capship missles, will the rest of my wing eventually take out the destroyer?

Or is there an inflight save function so I don't have to keep doing the whole mission over and over?

Edit: I finally got past that bit by putting it on very easy so I could ignore the enemy fighters. Then I went and got killed during the battle with the two enemy cruisers when one of them blew up and I was caught in the blast.

Please tell me there's a way to save the mission in progress. It's an amazing game but I don't think I can cope with the repition.