Difficulty balancing
Is WC Saga balanced to be best played on medium? In Freespace I grew accustomed to playing on insane difficulty, but I seem to remember the prologue being best played on medium.
For me so far I've found the space combat on medium to be a smidge... easy? But take that with a grain of salt, I've been messing around with this engine for a decade. So I cranked up the difficulty to hard and found the combat much more to my liking... only to find it QUITE unsurvivable to get close to a capship because the multitude of AA fire tore me to pieces and was wholly unavoidable. Ordinarily I'd just conclude it's best to stay away from the big ships but the mission in question asked me to pop laser turrets 😉
Can anyone else empathize with me on this? Thoughts?
We are balancing the missions in a way so WE are actually comfortable with them on medium yes.
Since we are certainly not the best pilots around they will be too easy for some, too hard for others.
The capships are btw SUPPOSED to be a lot more dangerous than in Wing Commander 3 or 4. You won't kill them with guns that easily anymore and their shields are very thick (giving you a reason to actually use the torps which ignore the shields and pierce them. (which can even be seen, the shield will flash a bit where it is pierced.l
KeldorKatarn wrote:You won't kill them with guns that easily anymore and their shields are very thick (giving you a reason to actually use the torps which ignore the shields and pierce them. (which can even be seen, the shield will flash a bit where it is pierced.l
Wow, now that was something I didn't notice. I tried to weaken the shields with my guns first in bomber missions so that the torps would inflict more damage to the hull - Is it planned to be mentioned in the tutorial missions that the torps are piercing shields? I think that is some important detail not everyone is aware of.
Stinger"]Everyone familiar with the WC canon should be aware of this 😉 The torpedoes have such a long lock-on time because they are figuring out the shield frequency and synchronize with them to pierce them.
Anyway... yes we'll mention it in the manual and maybe somewhere else.
Edit: One more thing to note: Torpedoes will NOT damage the shields. So if you run out of torpedoes you can have the situation where the enemy carrier has 5% hull but still full shields. So be aware of this during the missions.
So a good tactical advice should be - aim your torpedoes at the shield generator subsystem 😉