Download
Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6
Installation
Download, unzip (using 7zip) and run. Make sure you've removed Beta 3 before you initialize the installation.
(Incomplete) Changelog
[POF Data] Yorktown POF data (Tolwyn) - resolved.
[POF Data] Confederation POF data (Tolwyn) - resolved.
[Tables] Beta 4 ships.tbl entries need checking (KeldorKatarn) - resolved.
[Gameplay] M13 - tweaks (KeldorKatarn) - resolved.
[HUD] Yorktown shield icon is missing (KeldorKatarn) - resolved.
[Graphics] Update Sandman's profile picture (Tolwyn) - resolved.
[Tables] $Score: needs to be standardized (Tolwyn) - resolved.
[Content] M31 command briefing - small change (Tolwyn) - resolved.
[Sound] Computer voice - filter missing (Tolwyn) - resolved.
[Models] Yorktown issues (Scooby_Doo) - resolved.
[Content] update brimstone campaign file (Tolwyn) - resolved.
[Content] Campaign file for Beta 4 needed (Tolwyn) - resolved.
[User Interface] Weapon pictograms and large renders for weapon selection screen missing (KeldorKatarn) - resolved.
[Content] M11 - waypoint tweaks for the final battle (KeldorKatarn) - resolved.
[Sound] Main menu theme music loop (Tolwyn) - resolved.
[Gameplay] Vega 1 - Sabres survive all the time (KeldorKatarn) - resolved.
[Models] Kilrathi debris POFs need to be re-done (Scooby_Doo) - resolved.
[Tables] LOD distances - turrets disappearing during flyby animation (KeldorKatarn) - resolved.
[Content] M11 - "killed by... " (KeldorKatarn) - resolved.
[POF Data] Zakhari POF data (KeldorKatarn) - resolved.
[Graphics] Pilot head tweak required - HUD config screen (Tolwyn) - resolved.
[Cutscenes] wrong text overlay in the intro (gevatter Lars) - resolved.
[Content] messages.tbl update (Tolwyn) - resolved.
[Gameplay] Missile Launch warning tone being obscured. (KeldorKatarn) - resolved.
[Content] M11 - Simmons jumps out too early (KeldorKatarn) - resolved.
[Content] M12 - introduce a small delay before TCS Armageddon is added to the escort list (KeldorKatarn) - resolved.
[Content] M13 - wrong message trigger for Langley 4 (KeldorKatarn) - resolved.
[POF Data] Sorthak POF data (KeldorKatarn) - resolved.
[Launcher] Suggest making 32bit color depth standard in the launcher (KeldorKatarn) - resolved.
[FRED] Campaign editor does not save the campaign correctly (KeldorKatarn) - resolved.
[Engine] Check if alt name is used in the kill statistic (KeldorKatarn) - resolved.
[Cutscenes] episode 6 outro - engine glow flickering (Tolwyn) - resolved.
[Cutscenes] Engine flickering on the shuttle - intro (Tolwyn) - resolved.
[Cutscenes] engine glows missing in the intro (Tolwyn) - resolved.
[Cutscenes] incorrect callsign - intro (Tolwyn) - resolved.
[Gameplay] Brimstone 3 No damage to Confed ships (KeldorKatarn) - resolved.
[Graphics] Confederation-class - shield icon missing (KeldorKatarn) - resolved.
[Gameplay] Mission 12 (KeldorKatarn) - resolved.
[Content] Debriefing voiceover files have problematic filenames (KeldorKatarn) - resolved.
[Gameplay] Mission 13 (KeldorKatarn) - resolved.
[User Interface] reorder credits list as it appears in the tech room (KeldorKatarn) - resolved.
[Content] Lexington Class ship text description correction (KeldorKatarn) - resolved.
[Content] Two pickup lines for M11 (KeldorKatarn) - resolved.
[Gameplay] Shuttles trying to do their part (KeldorKatarn) - resolved.
[Gameplay] Mission 10 (KeldorKatarn) - resolved.
[Gameplay] Killed by "Missile Launcher" (KeldorKatarn) - resolved.
[HUD] Mouse control icon visible during Autopilot sequence (KeldorKatarn) - resolved.
[Gameplay] Thunderbolts not attacking destroyers (KeldorKatarn) - resolved.
[User Interface] Suggestion: Prologue Mainmenu (Tolwyn) - resolved.
[Gameplay] We need a new traitor debriefing (Tolwyn) - resolved.
[Installer] Installer tweaks (Tolwyn) - resolved.
[Installer] Installer does not create any start menu shortcuts (Tolwyn) - resolved.
[Installer] Debug builds should not be included in the installation. (Tolwyn) - resolved.
[Content] Oriskany pronunciation (Tolwyn) - resolved.
[Content] Mission 11 - voice (re)takes needed (Tolwyn) - resolved.
[Cutscenes] M26 - sfx missing (Tolwyn) - resolved.
[Gameplay] Vega 2 - ISS gloating (KeldorKatarn) - resolved.
[HUD] Red pallete flash (KeldorKatarn) - resolved.
[POF Data] Rapier II POF data (KeldorKatarn) - resolved.
[Gameplay] Additional kilrathi taunts (KeldorKatarn) - resolved.
[Cutscenes] Suggestion: Make the transition between cutscenes and mission briefing smoother (Tolwyn) - resolved.
[Gameplay] Mission 11 (KeldorKatarn) - resolved.
[Gameplay] Vega 5 autopilot sequence issue (KeldorKatarn) - resolved.
[Gameplay] Wingmen Mission 8 Gun Choice (KeldorKatarn) - resolved.
[HUD] Spelling error in Kilrathi comm text (KeldorKatarn) - resolved.
[Models] Sorthak missing engines (Scooby_Doo) - resolved.
[Launcher] default sound device is set to "no sound" (KeldorKatarn) - resolved.
[Models] Capmisses spin out of control before exploding in Vega 4 (KeldorKatarn) - resolved.
[Gameplay] Vega 2 (KeldorKatarn) - resolved.
[Gameplay] Bomber AI seems to miss big targets, not use torps/user torps inneficiently (KeldorKatarn) - resolved.
[HUD] Mouse steering teaks needed (KeldorKatarn) - resolved.
[Cutscenes] Sound bug in outro for Vega campaign (Tolwyn) - closed.
[Installer] Launcher does not automatically start after installation even though "Launch Configuration Uti..." is ticked.➡️
A question came up while reading the changelog: Do you want to see suggestions concerning the installer?
Don't let me stop you. 😊
[Installer] Launcher does not automatically start after installation even though "Launch Configuration Uti..." is ticked.Well, now installation is finished I have noticed... I don't have that box. 😉
TParis wrote:[Installer] Launcher does not automatically start after installation even though "Launch Configuration Uti..." is ticked.Well, now installation is finished I have noticed... I don't have that box. 😉
Meaning that the new installer works as designed. 😊
Nice, I hope I can get back into testing tonight/tomorrow.
Anything in particular we should look out for in this beta? Any idea how close we might be to a release candidate/release?
Sangeki wrote:Nice, I hope I can get back into testing tonight/tomorrow.Anything in particular we should look out for in this beta?
The usual shebang. 😊
Any idea how close we might be to a release candidate/release?
That is pretty easy: we have made 13 out of 50 missions available for testing. That might not sound like much but at the same tme weh have most of our models covered. Testing and fixing models took a lot of our time over the past several weeks.
installer works great!!!! Hard to test flight with broken hand but the game is really starting to come tgether well from all the angles. the interface and graphics sequences are really starting to look and act impressively. wil keep trying to fly some missione with y'all.......later
Try flying with a gamepad. Might work better with a broken hand.
What I also like about this installer is that it doesn't eat up space for temporary files anymore. It really helped for the Computer I'm sitting at for the next 2 months.
I had no problem with the installer and the resulting game looks great. A couple of things I'm trying to track down to see if they are bugs or just my system: the calibration on the joy stick goes out periodically, causing the fighter to drift, after a couple of nav points it seems to correct itself. A couple of the briefing cutscenes for the Proxima campaign seemed to jump (a bit jagged) a little bit, I need to disable some of my background programs and see if that helps. All in all, very impressive.
The calibration isn't done by the game. It simply assumes a correctly calibrated joystick so make sure you calibrate it in the windows controls properties before starting the game.
The cutscene stuttering is an engine problem and is being worked on. Our video player is not really well designed. We have HCl working on it. Anyone in the community should know what that means 😉
Oh ^^ HCI is a freak 😁 The Videos will run. That is sure 😁
Well, well. You got VIPs to work for you? Nice 😊