[HUD Suggestion] Include Keybindings in Mission Objectives

Forum ▸ Interface

...like it was in Freespace 2. I think this can be very usefull especially in the beginning stages of the game.

I remember for example in FS2 at the end of a mission: "Jump out of the System (Alt-J)" Maybe this could be included in the new auto-pilot as well: "Fly to Nav1 (Alt-N)+(Alt-A)"

Xellana wrote:...like it was in Freespace 2. I think this can be very usefull especially in the beginning stages of the game.

I remember for example in FS2 at the end of a mission: "Jump out of the System (Alt-J)" Maybe this could be included in the new auto-pilot as well: "Fly to Nav1 (Alt-N)+(Alt-A)"

The prologue missions had this. We know there might be a need for some introduction in the main campaign, therefore we are thinking about including a few off-story training/simulator missions in the campaign which are optional to the player and which will explain certain functionality.

Thanks for this input, please add a mantis entry for this.

KeldorKatarn wrote:Thanks for this input, please add a mantis entry for this.

done.

One small question about that though. Should we make threads in the forum about these things or just the mantis entries? In which situations should we make mantis entries, in which should we post in the forum, and are there situations where both are required or welcome?

If you have a feature request, then the forum is always a better choice. Mantis entry is essential, if you discovered a bug. Even so, if you find a bug (especially if it is gameplay/balancing related), feel free to post on the board as well as in Mantis.