Nifelheim 2
Please post your mission specific feedback here.
Test criteria information:
See here for general criteria
Possible paths:
- Survivor convoy (battleaxe) survives[/*:m]
- Survivor convoy (battleaxe) destroyed[/*:m][/list:u]
Edit: Only successful completion must play the cutscene.
Three Skippers are fired max. These should no longer appear if either the launching corvette and/or its launcher is destroyed. Please test for one skipper, two skippers, three skippers, if necessary by destroying the corvette by cheat (be careful with cheats otherwise in greenlighting though!)
Mission must NOT allow the player to advance in the campaign if the Battleaxe is destroyed.
Episode 2 outro cutscene must play.
Mission must add the following entries to the Techroom:
- Intel: INTEL FILE: Skipper[/*:m][/list:u]
Grants a Silver Star if the mission is won
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Green Light status: RED
Anjelus: N/A Antix: N/A arisian: N/A Chaosbringer: N/A chris150: N/A Citizen Bleys: N/A damson: N/A darranged: N/A digischmitt: N/A Enkidu: N/A Exterminator17: N/A F22Ligtning2: N/A FekLeyrTarg: N/A Fliep: N/A gambit618: N/A glcksbrchy: N/A Goose: N/A Ice: N/A Jasco: N/A Kazoo: N/A Khalzaam: N/A Light: N/A lsdYoYo: N/A Madman: N/A McMike13: N/A meier49: N/A Myrkrider: N/A Nightmare: N/A Overkill: N/A Peacemaker3333: GREEN radarhead: N/A Samheyn: N/A Sangeki: N/A simplex: N/A SpatryX: N/A Stinger: N/A Stiouve: N/A stonecold52: N/A tedder: N/A tehTwitch23: N/A Thor: RED thorsten1974: N/A TParis: N/A Venom: N/A Xellana: N/A Zak: N/A
- Intel: INTEL FILE: Skipper[/*:m][/list:u]
Command briefing Briefing Objectives Mission flow Mission paths Wingmen behavior Comms (text and voice) Corrected in Beta12. http://mantis.wcsaga.com/view.php?id=803 Most of them corrected in Orsini. http://mantis.wcsaga.com/view.php?id=766 http://mantis.wcsaga.com/view.php?id=768 Escort list entries Autopilot HUD Autopilot sequence cameras Traitor ending Debriefing Corrected in Orsini. http://mantis.wcsaga.com/view.php?id=768 Cutscene Campaign flow Tech room entries
OVERALL GREEN
Excluding issues already reported: Command briefing: N/A GREEN Briefing: The Briefing button on the objectives screen doesn’t restart the briefing. RED http://mantis.wcsaga.com/view.php?id=850 Objectives: OK GREEN Mission flow: OK GREEN Mission paths: OK GREEN Wingmen behaviour – OK GREEN Comms (text and voice) RED Both corrected in Beta 13 TCS Quincy destruction text reads …the ol’ girl lasted longer than I thou…(static) The voice over states …the ol’ girl lasted longer than I thought [no static]
TCS Kinney: txt reads Come on you cursed cats… Voice over states Oh come on you cursed cats http://mantis.wcsaga.com/view.php?id=849
Escort list entries – Listed as required GREEN Autopilot HUD: OK GREEN Autopilot sequence cameras: Good, nice scenes GREEN Debriefing - Three different debriefings (win, fail and traitor). GREEN Cutscene: TCS Kinney cut scene plays GREEN Campaign flow - blocked for traitor mission and fail mission GREEN Tech room entries – OK GREEN Notes: Once Kilrathi corvettes are destroyed no more skipper missiles are launched or appear.
Version: MC2
Command briefing GREEN N/A ------------------------------------------------------------- Briefing GREEN ok ------------------------------------------------------------- Objectives GREEN ok ------------------------------------------------------------- Mission flow GREEN Working ------------------------------------------------------------- Mission paths GREEN Losing path working now ------------------------------------------------------------- Wingmen behavior GREEN ok ------------------------------------------------------------- Comms (text and voice) GREEN All clear now ------------------------------------------------------------- Escort list entries GREEN Working ------------------------------------------------------------- Autopilot HUD GREEN Working ------------------------------------------------------------- Autopilot sequence cameras GREEN Good ------------------------------------------------------------- Traitor ending GREEN As it should ------------------------------------------------------------- Debriefing GREEN ok - Silver Star granted. ------------------------------------------------------------- Cutscene GREEN Working ------------------------------------------------------------- Campaign flow GREEN Working ------------------------------------------------------------- Tech room entries GREEN Skipper added ------------------------------------------------------------- Launch script GREEN Working
Overall mission status: GREEN
Beta 13.0 Overall Status: RED Command briefing: N/A GREEN Briefing: OK GREEN Objectives: OK GREEN Launch Script: GREEN Mission flow: OK GREEN Mission paths: Unable to activate the losing mission as previously stated without using cheats RED Wingmen behaviour - no issues spotted GREEN Comms (text and voice) GREEN Escort list entries – Good GREEN Autopilot HUD: OK GREEN Autopilot sequence cameras: OK GREEN Debriefing – Three different debriefings (win, fail and traitor) GREEN Cutscene: OK GREEN Campaign flow - Unable to test failure mission RED Tech room entries - all entries that are supposed to be there have been added GREEN
Notes At the last nav point, three capship missile launches, none hit the Battle Axe. I watched two capship missiles explode meters behind the Battle Axe, almost as if her exhaust caused their destruction. I did not see laser fire take either out, but I could have missed it.
Silver Star Awarded for safe delivery of Battle Axe
- Command briefing N/A[/*:m]
- Briefing OK GREEN[/*:m]
- Objectives OK GREEN[/*:m]
- Mission flow OK GREEN[/*:m]
- Mission paths couldn't trigger the losing path (easy difficulty), even without any actions from me the Corvette was destroyed before it could launch 2nd skipper RED[/*:m]
- Wingmen behavior No issues GREEN[/*:m]
- Comms (text and voice) OK GREEN[/*:m]
- Escort list entries OK GREEN[/*:m]
- Autopilot HUD OK GREEN[/*:m]
- Autopilot sequence cameras OK GREEN[/*:m]
- Traitor ending Works GREEN[/*:m]
- Debriefing OK, Silver Star awarded GREEN[/*:m]
- Cutscene Kinney memorial service cutscene did not play mantis#1027 RED[/*:m]
- Campaign flow OK GREEN[/*:m]
- Tech room entries Skipper added GREEN[/*:m]
- Launch script Works GREEN OVERALL MISSION STATUS (BETA 14 FREYA) RED[/*:m][/list:u]
Beta Version: 16 + Update 0.9.16.7565 (Neptune) Overall status: RED (tiny red)
Briefing: GREEN Objectives: GREEN Launch script: GREEN. Ok, wingman doesn't hit me. Mission flow: GREEN. (Arrgh, for the tests: N times N minutes flight time to reach the Kinney). Mission paths: GREEN. Skippers script is ok. No more skippers launched after the corvette's blown, max 3 skippers. A little hard to have a skipper hit on the Battleaxe. The losing path is ok (comms ok, no outro, debriefing ok). Wingmen behavior: GREEN Comms (text and voice): GREEN Escort list entries: GREEN. Kenney battlegroup, Battleaxe and shuttles are displayed. Note: the corvettes aren't (there is no more place). Autopilot HUD: GREEN Autopilot sequence cameras: GREEN Traitor ending: GREEN. outro is not played. Debriefing: GREEN. Win and lose ok. Cutscene: GREEN. Outro is played only when mission is win. Campaign flow: GREEN. Got the silver star. Can't continue if mission is lost. Tech room entries: RED. Skipper - 2 errors : a typo and a wrong word. Mantis: 1285. Kinney cutscene is available in the tech room.