Vega 5

Forum ▸ Green Lantern

Please post your mission specific feedback here.

Test criteria information:

See here for general criteria

Possible paths:

  • The entire convoy survives[/*:m]
  • At least half the convoy survives but not all of it.[/*:m]
  • Less than half the convoy survives[/*:m][/list:u]

    Mission must allow the player to advance in the campaign either way.

    Mission must award the following medals

    • Vega Evacuation if at least two of the following are achieved: At least half convoy saves in Vega 5, All missiles intercepted in Vega 4, At least one Sabre survives in Vega 1[/*:m]
    • Silver Star if no Vega Evacuation award earned but saved the entire convody in Vega 5 [/*:m][/list:u]

Green Light status: RED

Anjelus: N/A Antix: N/A arisian: RED Chaosbringer: N/A chris150: RED Citizen Bleys: N/A damson: RED darranged: N/A digischmitt: N/A Enkidu: N/A Exterminator17: N/A F22Ligtning2: N/A FekLeyrTarg: N/A Fliep: N/A gambit618: N/A glcksbrchy: N/A Goose: N/A Ice: N/A Jasco: N/A Kazoo: N/A Khalzaam: N/A Light: N/A lsdYoYo: N/A Madman: N/A McMike13: N/A meier49: N/A Myrkrider: N/A Nightmare: N/A Overkill: N/A Peacemaker3333: RED radarhead: N/A Samheyn: N/A Sangeki: N/A simplex: N/A SpatryX: N/A Stinger: RED Stiouve: N/A stonecold52: N/A tedder: N/A tehTwitch23: N/A Thor: RED thorsten1974: N/A TParis: N/A Venom: N/A Xellana: N/A Zak: N/A

Command briefing Briefing Objectives Mission flow In Orsini: Thunderbolts show up now but they should use afterburner. Mission paths better balanced in Beta 11 even if I am absolutely passive, only one transport gets destroyed, tested on easy and medium Wingmen behavior Comms (text and voice) Corrected in Beta 12. Wrong in Beta 11: http://mantis.wcsaga.com/view.php?id=728 Escort list entries Autopilot HUD Autopilot sequence cameras Traitor ending Debriefing Cutscene Campaign flow Tech room entries

  • Command briefing N/A[/*:m]
  • Briefing OK GREEN APPROVED[/*:m]
  • Objectives Clear GREEN APPROVED[/*:m]
  • Mission flow No problems GREEN APPROVED[/*:m]
  • Mission paths Mission paths work but it is difficult to get on the losing one (more than half of the convoy destroyed). I was able to do this after loosing one shuttle and one transport on the way to Nav 2 and then two shuttles by hiding behind them when I was attacked by Kilrathi fighters (I was using them as shields). This was tested on easy,hard and insane difficulties. GREEN APPROVED[/*:m]
  • Wingmen behavior No issues sighted GREEN APPROVED[/*:m]
  • Comms (text and voice) OK GREEN APPROVED[/*:m]
  • Escort list entries OK GREEN APPROVED[/*:m]
  • Autopilot HUD No problems GREEN APPROVED[/*:m]
  • Autopilot sequence cameras Nice sequences GREEN APPROVED[/*:m]
  • Traitor ending Works (the cutscene plays see here)GREEN APPROVED[/*:m]
  • Debriefing OK GREEN APPROVED[/*:m]
  • Cutscene Plays without issues GREEN APPROVED[/*:m]
  • Campaign flow OK GREEN APPROVED[/*:m]
  • Tech room entries N/A[/*:m]
  • Launch script You are last in take off queue N/A OVERALL MISSION STATUS (BETA 12 HYPERION + UPDATE) GREEN APPROVED[/*:m][/list:u]

Command briefing: N/A GREEN

Briefing: OK GREEN

Objectives: OK GREEN

Mission flow: OK GREEN

Mission paths: OK GREEN

Wingmen behaviour – OK GREEN

Comms (text and voice) RED

Previously noted traitor debriefing has been more or less fixed; however, a word is still missing Text “…fired on allied vessel” vs. Voice Over “…fired on an allied vessel”

Escort list entries – OK GREEN

Autopilot HUD: OK GREEN

Autopilot sequence cameras: Good, nice scenes GREEN

Debriefing - Two different debriefings (win and traitor). GREEN

Cutscene: OK GREEN

Campaign flow - blocked for traitor mission, disobey and successful missions have the same outcome GREEN

Tech room entries – OK GREEN

Note: The transports engaged enemy ships or missiles with one set of cannons only. I would think both sets would be used, like cap ships when engaging the enemy.

UPDATE Test build: Hyperion (Beta 12)

Command briefing : GREEN - n/a

Briefing : GREEN - fine

Objectives : GREEN - fine

Mission flow : RED - The destroyer battle has issues; as reported, there are no thunderbolts, but additionally the Kilrathi destroyers do not engage the transports with their primary weapons (guns or missiles), meaning they deal almost no damage (though if they did, I don't see how the player could possibly save *any* transports the way the mission is currently set up). By the time the friendly destroyers arrive, the enemy destroyers have overtaken the convoy; the fact that they aren't attacking it seems rather odd. Finally, after that battle, the transports do not follow the friendly destroyers back toward the Bradshaw's group (as the dialog says they're going to), but continue on towards the jump point.

UPDATE: beta 12 - The Thunderbolts now launch, but fail to use afterburners, so the convoy is still overtaken by the enemy destroyers before the Thunderbolts show up.

Mission paths : RED - Even when I did nothing, at least half the convoy survived, so it seems hard to achieve path 3, though there seems to be no distinction between the different paths. When I did nothing (on easy), I lost one shuttle to wave 1, one transport to wave 2, and one shuttle to wave 3. The destroyers seemed to basically ignore the transports, even when they had overtaken them. Also, the hostile destroyers never used their primary guns (the friendly ones did, once they got into range). The kilrathi destroyers do not present the threat that it seems like they should here. At Nav 3, Hermes battlegroup is stationary; aren't they supposed to be moving towards a jump point? In any case, none of the three capships took damage when I did nothing.

Wingmen behavior : GREEN - Wingmen are useless during the missile wave, as always. At least the turrets on the transports are decent at hitting the missiles.

Comms (text and voice) : GREEN - fixed in beta 12

Escort list entries : GREEN - fine

Autopilot HUD : GREEN - fine

Autopilot sequence cameras : GREEN - fine

Traitor ending : GREEN - no mission-specific issues

Debriefing : GREEN - fine

Cutscene : GREEN - fine

Campaign flow : GREEN - always progress

Tech room entries : GREEN - n/a

Overall status: RED

Version: MC1

Command briefing GREEN ok ------------------------------------------------------------- Briefing GREEN Nothing found ------------------------------------------------------------- Objectives GREEN ok ------------------------------------------------------------- Mission flow GREEN All clear now! ------------------------------------------------------------- Mission paths GREEN It's much harder to save all transports now ------------------------------------------------------------- Wingmen behavior GREEN working ------------------------------------------------------------- Comms (text and voice) GREEN Nothing unusual found ------------------------------------------------------------- Escort list entries GREEN Working properly ------------------------------------------------------------- Autopilot HUD GREEN Working fine ------------------------------------------------------------- Autopilot sequence cameras GREEN Very neat ------------------------------------------------------------- Traitor ending GREEN As it should ------------------------------------------------------------- Debriefing RED One minor mistake: 1304 ------------------------------------------------------------- Cutscene GREEN Playing without issues ------------------------------------------------------------- Campaign flow GREEN Working as it should; earned Vega evacuation pin ------------------------------------------------------------- Tech room entries GREEN N/A

‘ORSINI’ version tested

Command briefing: None - GREEN Briefing: Logical - GREEN Objectives: No issues – update and clear (including bonus objective) during play - GREEN Mission flow: RED - Mission is too easy. On insane difficulty I took no action, yet the convoy only suffered the loss of the Vega Star and the mission was successful. That said, after Vega 4, players would appreciate the break! Mission paths: All three paths working and allow progression - GREEN Wingmen behaviour: Normal, no commands - GREEN Comms: Text and VO match - GREEN Escort list: Updates as required - GREEN Autopilot HUD: Navpoints added correctly during play - GREEN Autopilot sequence: No issues – nice nebula shot! - GREEN Debriefing: Text and VO matches for each path - GREEN Cutscene: RED - though working, the scene is very quiet (effects and music), soundtrack should be amplified. Campaign flow: RED Medals awarded as described. Strange that a Silver Star is an inferior award to a campaign ribbon. I would have expected the campaign ribbon to be awarded assuming the convoy survived, with the Silver Star for exceptional performance in the various missions. Tech room entries: No now items - GREEN

Overall status RED

Beta 13.0 Overall Status: GREEN Command briefing: N/A GREEN Briefing: OK GREEN Objectives: OK GREEN Mission flow: OK GREEN Mission paths GREEN Wingmen behaviour - no issues spotted GREEN Comms (text and voice) GREEN Escort list entries - displayed GREEN Autopilot HUD: OK GREEN Autopilot sequence cameras: OK GREEN Debriefing - Two different debriefings (win and traitor) GREEN Cutscene: OK GREEN Campaign flow - GREEN Tech room entries - all entries that are supposed to be there have been added GREEN Note: Appropriate medals awarded for success levels in Vega-5 and in combination with Vega 4.

Beta: Kilrah

CO-Briefing: n/a Briefing: green Launch script: green Objectives: green Mission flow: green Mission paths: The entire convoy survives: green At least half the convoy survives but not all of it: green Less than half the convoy survives: green Wingmen behavior: green Comms: pending Escort List entries: green Autopilot HUD: green Cameras: green Debriefing: 1st path: green 2nd path: green 3rd path: green Cutscene: green Campaign Flow 1st path: green 2nd path: green 3rd path: green Tech Room Entries: nothing new green Silver Star: green Vega Evacutation Medal: green Traitor End: green

Overall: green

Beta Version: MC-1 Overall Status: GREEN Command briefing: N/A GREEN Briefing: OK GREEN Objectives: OK GREEN Launch Script: OK GREEN Mission flow: OK GREEN Mission paths: OK GREEN Wingmen behaviour – OK GREEN Comms (text and voice) OK GREEN Escort list entries – Present GREEN Autopilot HUD: OK GREEN Autopilot sequence cameras: OK GREEN Debriefing – OK GREEN Cutscene: OK GREEN Campaign flow – OK GREEN Tech room entries – Present GREEN Note: Vega Evacuation Medal awarded appropriately