Brimstone 3

Forum ▸ Green Lantern

Please post your mission specific feedback here.

Test criteria information:

See here for general criteria

Possible paths:

  • Win the mission perfectly[/*:m]
  • Get one of the capships badly damaged (more than 50% damage - voiceover will play and the rest of the squad will launch early)[/*:m][/list:u]

    Mission must always allow the player to advance in the campaign.

Green Light status: RED

Anjelus: N/A Antix: N/A arisian: RED Chaosbringer: N/A chris150: GREEN Citizen Bleys: N/A damson: GREEN darranged: N/A digischmitt: N/A Enkidu: N/A Exterminator17: GREEN F22Ligtning2: N/A FekLeyrTarg: GREEN Fliep: N/A gambit618: N/A glcksbrchy: N/A Goose: N/A Ice: N/A Jasco: N/A Kazoo: N/A Khalzaam: N/A Light: RED lsdYoYo: N/A Madman: N/A McMike13: N/A meier49: N/A Myrkrider: N/A Nightmare: N/A Overkill: N/A Peacemaker3333: GREEN radarhead: N/A Samheyn: GREEN Sangeki: N/A simplex: N/A SpatryX: N/A Stinger: RED Stiouve: N/A stonecold52: N/A tedder: N/A tehTwitch23: N/A Thor: RED thorsten1974: N/A TParis: N/A Venom: N/A Xellana: N/A Zak: N/A

    Command briefing green No command briefing -----------------------------

    Briefing green No errors spotted -----------------------------

    Objectives green Only one objective, no errors -----------------------------

    Mission flow green Fine -----------------------------

    Mission paths green No errors -----------------------------

    Wingmen behavior green Player in charge of alpha wing, no unusual behavior -----------------------------

    Comms (text and voice) green Couldn't spot any major issues -----------------------------

    Escort list entries green All carrier group ships on the escort list -----------------------------

    Autopilot HUD green No autopilot in this mission -----------------------------

    Autopilot sequence cameras green No autopilot in this mission -----------------------------

    Traitor ending green Immediate ending -----------------------------

    Debriefing green Looks good -----------------------------

    Cutscene green No cutscene -----------------------------

    Campaign flow green Traitor -> End of Campaign; Win -> Brimstone 4 -----------------------------

    Tech room entries green Ok -----------------------------[/list:u]

Version: Beta 13

Command briefing GREEN N/A -------------------------------------------------------------------------- Briefing GREEN No errors detected -------------------------------------------------------------------------- Objectives GREEN Works -------------------------------------------------------------------------- Mission flow GREEN Works -------------------------------------------------------------------------- Mission paths GREEN Working fine -------------------------------------------------------------------------- Wingmen behavior GREEN Orders are working, wingmen do escort and attack as they should -------------------------------------------------------------------------- Comms (text and voice) GREEN No issues found -------------------------------------------------------------------------- Escort list entries GREEN Ok and working -------------------------------------------------------------------------- Autopilot HUD GREEN ok -------------------------------------------------------------------------- Autopilot sequence cameras GREEN ok -------------------------------------------------------------------------- Traitor ending GREEN Works -------------------------------------------------------------------------- Debriefing GREEN Works with no errors -------------------------------------------------------------------------- Cutscene GREEN N/A -------------------------------------------------------------------------- Campaign flow GREEN Continues as it should -------------------------------------------------------------------------- Tech room entries GREEN N/A -------------------------------------------------------------------------- Launch script GREEN N/A

Overall mission status: GREEN

  • Command briefing N/A[/*:m]
  • Briefing No issues here GREEN APPROVED[/*:m]
  • Objectives Clear and simple GREEN APPROVED[/*:m]
  • Mission flow No problems GREEN APPROVED[/*:m]
  • Mission paths OK GREEN APPROVED[/*:m]
  • Wingmen behavior Correct GREEN APPROVED[/*:m]
  • Comms (text and voice) OK GREEN APPROVED[/*:m]
  • Escort list entries CorrectGREEN APPROVED[/*:m]
  • Autopilot HUD N/A[/*:m]
  • Autopilot sequence cameras N/A[/*:m]
  • Traitor ending Works GREEN APPROVED[/*:m]
  • Debriefing mantis #831 confirmed FIXED GREEN APPROVED[/*:m]
  • Cutscene N/A[/*:m]
  • Campaign flow OK GREEN APPROVED[/*:m]
  • Tech room entries N/A[/*:m]
  • Launch Script you are last in line N/A OVERALL MISSION STATUS (BETA12 HYPERION RELEASE) GREEN APPROVED[/*:m][/list:u]

Command briefing: OK GREEN

Briefing: OK GREEN

Objectives: OK GREEN

Mission flow: OK GREEN

Mission paths: Flown multiple times, once with Hermes at 17%, 26%, 52% and 100% damage, different radio chatter observed at different levels of damage. OK GREEN

Wingmen behaviour – Wingman obeyed my orders GREEN

Comms (text and voice) Same issue in the traitor briefing as in Brimstone 1 and 2: RED

Escort list entries – All capships were listed GREEN

Autopilot HUD: OK GREEN

Autopilot sequence cameras: N/A GREEN

Debriefing - Three different debriefings (win, traitor, disobey [heavy damage]). GREEN

Cutscene: OK GREEN

Campaign flow - blocked for traitor mission and Hermes destruction GREEN

Tech room entries – No new entries GREEN

Note: Targeted distances on the radar and the left side target ID screen do not match, they varied from 5000m to 10,000m off. Mantis Ticket 636: RED

Command briefing: N/A GREEN Briefing: GREEN Objectives: GREEN Mission flow: GREEN Mission paths: Corrected in Beta11 Wingmen behavior: GREEN Comms (text and voice): Corrected in Beta 12. Following errors are still in Beta 11: http://mantis.wcsaga.com/view.php?id=722 Escort list entries: GREEN Autopilot HUD: N/A GREEN Autopilot sequence cameras: N/A GREEN Traitor ending: works, but same text/VO mismatch Debriefing: GREEN Cutscene: N/A GREEN Campaign flow: GREEN Tech room entries: N/A GREEN

OVERALL GREEN

CO-Briefing: n/a green Briefing: no probs green Objectives: loud and clear green Mission paths: Hermes had 53% hull integrity left. 2nd path accessable and working. green Mission flow: green Escort list entries: all Capships there green Traitor Ending: Accessable green Wingmen behavior: No problems. Phalanx can be commanded around. green Comms (text and voice): "This is Hells Archer Squadron..." Apostophe missing (fixed) green Ticket 704 Autopilot HUD: n/a green Autopilot sequence cameras: n/a green Debriefing: green Cutscene: none green Campaign flow: green Hyperion (Patch) Update: Launch Script: green

Mission status: green

On a side note, Catkiller says "That was pretty intense" (catkiller_21.wav) but the written line says "Incredible". Ticket 705 Also, I've noticed that the Bombers mainly go after the Hermes.

Command briefing - Green Briefing - Green Objectives - Green Mission flow - Green Mission paths - Green Wingmen behavior - Green rushes to the Kats except when ordered to defend the Hermes Comms (text and voice) - (except for previously mentioned errors) Green Escort list entries - Green Autopilot HUD - N/A Autopilot sequence cameras - N/A Debriefing - Green Cutscene - N/A Campaign flow - Green Tech room entries - Green

Comment: Tried to get traitor status by damaging Hermes and Olympia, managed to get to 97 and 99 percent damage without triggering Traitor. Destroyed all turrets on hermes, even got the ship to 23% without triggering traitor. Had to destroy the Olympia to get the traitor debrief. Most if not all the bombers go for the Hermes, not the other ships. Tried to let the bombs through, but the AI is just too dang good! Hermes only gets to at most 23% OVERALL MISSION STATUS:Green

Command briefing GREEN None for this mission. -------------------------------------------------------------------- Briefing GREEN Briefing video played without incident. Sound and Animation were in sync with each other. Ship and Weapons tabs locked. -------------------------------------------------------------------- Objectives GREEN No issues. -------------------------------------------------------------------- Mission flow GREEN No issues. -------------------------------------------------------------------- Mission paths RED Even when playing on Insane skill level and me siting on the flightdeck doing nothing the only damage done was to reduce the TCS Astoria to 60%. No early launch of the rest of the Blood Hounds ocuered. The mission plays the same even if Sandman does not participate. -------------------------------------------------------------------- Wingmen behavior GREEN No issues. -------------------------------------------------------------------- Comms (text and voice) GREEN No issues. -------------------------------------------------------------------- Escort list entries GREEN No issues. -------------------------------------------------------------------- Autopilot HUD GREEN No auto pilot sequence in this mission. -------------------------------------------------------------------- Autopilot sequence cameras GREEN No auto pilot sequence in this mission. -------------------------------------------------------------------- Traitor ending GREEN No issues. -------------------------------------------------------------------- Debriefing GREEN No issues. -------------------------------------------------------------------- Cutscene GREEN None for this mission. -------------------------------------------------------------------- Campaign flow GREEN No other outcome possible if you survive. -------------------------------------------------------------------- Tech room entries GREEN No new entries.

For me it was fine in Beta 11. I did nothing and three capital ships were heavily damaged at the first wave and the additional Hellcats were launched.

UPDATE Test Build: Hyperion (Beta 12)

Command briefing n/a Briefing fine Objectives fine Mission flow (beta 10) In each of two successive playthroughs on “easy” with me and Phalanx hiding, the Olympia took a hit that brought her down to 56% from the first wave of enemies; that triggered the early launch of other friendlies. The same enemy wing also took Hermes down to 49% before being destroyed. After that, things were pretty one sided, with the 8 active Hellcats preventing any further damage. Did two runs on “impossible”; first time the Hermes took two torpedoes from the first wave, second time the Olympia got hit instead; again, later waves were easily beaten off by 8 hellcats. Mission paths Mission can't be lost; dispatch of extra fighters happens as expected. Wingmen behavior Other fighters target enemy escorts rather than bombers, but I believe that's as expected here. Comms (text and voice) fixed in beta 12 Escort list entries fine Autopilot HUD n/a Autopilot sequence cameras n/a Traitor ending no mission-specific issues Debriefing fine Cutscene green n/a Campaign flow can always progress Tech room entries n/a Launch order script fine

Overall Status: GREEN

‘ORSINI’ version tested

Command briefing: None - GREEN Briefing: No issues, text and VO match - GREEN Objectives: Clear - GREEN Mission flow: Gameplay, dialogue and text ok - GREEN Mission paths: Advance only as designed - GREEN Wingmen behaviour: Commands working - GREEN Comms: Matches - GREEN Escort list: Present and sequences ok - GREEN Autopilot HUD: N/A - GREEN Autopilot sequence: N/A - GREEN Traitor ending: Fine - GREEN Debriefing: Both scenarios have correct text and VO - GREEN Cutscene: None - GREEN Campaign flow: Advance only, as designed - GREEN Tech room entries: None - GREEN

Overall status GREEN

Beta 13.0 Overall Status: GREEN Command briefing: N/A GREEN Briefing: OK GREEN Objectives: OK GREEN Mission flow: OK GREEN Mission paths GREEN Wingmen behaviour - no issues spotted GREEN Comms (text and voice) GREEN Escort list entries - displayed GREEN Autopilot HUD: OK GREEN Autopilot sequence cameras: OK GREEN Debriefing - Two different debriefings (win and traitor) GREEN Cutscene: OK GREEN Campaign flow - GREEN Tech room entries - all entries that are supposed to be there have been added GREEN

Beta Version: MC-1 Overall Status: GREEN Command briefing: N/A GREEN Briefing: OK GREEN Objectives: OK GREEN Launch Script: OK GREEN Mission flow: OK GREEN Mission paths: OK GREEN Wingmen behaviour – OK GREEN Comms (text and voice) GREEN Escort list entries – Present GREEN Autopilot HUD: N/A GREEN Autopilot sequence cameras: N/A GREEN Debriefing – OK GREEN Cutscene: N/A GREEN Campaign flow – OK GREEN Tech room entries – N/A GREEN Note: