Brimstone 1
Please post your mission specific feedback here.
Test criteria information:
See here for general criteria
Command briefing present
Possible paths:
- Obey orders[/*:m]
- Disobey orders then return into formation after Greywolf's warning[/*:m]
- Disobey totally and lose the mission.[/*:m][/list:u]
Mission must not allow the player to advance in the campaign if Greywolf is killed.
Mission must add the following entries to the Techroom:
- Ships: Jutland, Lexington, Razor, Demon, Dubav, Gothri, Zartoth[/*:m]
- Intel: TCS Wellington, Brimstone System, INTEL: Zartoth[/*:m][/list:u]
Green Light status: RED
Anjelus: N/A Antix: N/A arisian: RED Chaosbringer: N/A chris150: GREEN Citizen Bleys: N/A damson: GREEN darranged: N/A digischmitt: N/A Enkidu: N/A Exterminator17: GREEN F22Ligtning2: N/A FekLeyrTarg: GREEN Fliep: N/A gambit618: N/A glcksbrchy: N/A Goose: N/A Ice: N/A Jasco: N/A Kazoo: N/A Khalzaam: N/A Light: GREEN lsdYoYo: N/A Madman: N/A McMike13: N/A meier49: N/A Myrkrider: N/A Nightmare: N/A Overkill: N/A Peacemaker3333: GREEN radarhead: N/A Samheyn: N/A Sangeki: N/A simplex: N/A SpatryX: N/A Stinger: GREEN Stiouve: N/A stonecold52: N/A tedder: N/A tehTwitch23: N/A Thor: GREEN thorsten1974: N/A TParis: GREEN Venom: N/A Xellana: N/A Zak: N/A
- Command briefing present, no errors sighted GREEN APPROVED[/*:m]
- Briefing OK GREEN APPROVED[/*:m]
- Objectives OK pretty straightforward GREEN APPROVED[/*:m]
- Mission flow no issues GREEN APPROVED[/*:m]
- Mission paths all work correctlyGREEN APPROVED[/*:m]
- Wingmen behavior GREEN APPROVED[/*:m]
- Comms (text and voice) GREEN APPROVED[/*:m]
- Escort list entries N/A[/*:m]
- Autopilot HUD all NAV marks present GREEN APPROVED[/*:m]
- Autopilot sequence cameras looks nice GREEN APPROVED[/*:m]
- Debriefing two different debriefings depending on the outcome of the mission (win/lose) GREEN APPROVED[/*:m]
- Cutscene intro present GREEN APPROVED[/*:m]
- Campaign flow blocked if Graywolf killed GREEN APPROVED[/*:m]
- Tech room entries Ships: Jutland, Dubav Intel: TCS Wellington, Brimstone System added GREEN APPROVED[/*:m]
- Launch Script
not tested yet
[/*:m][/list:u]
OVERALL MISSION STATUS (ORSINI RELEASE): GREEN APPROVED
- Command briefing all fine GREEN[/*:m]
- Briefing all fine GREEN[/*:m]
- Objectives all fine GREEN[/*:m]
- Mission flow fine, landing permission would be great once the particular line of dialogue begins GREEN[/*:m]
- Mission paths all fine GREEN[/*:m]
- Wingmen behavior no issues spotted GREEN[/*:m]
- Comms (text and voice) fine GREEN[/*:m]
- Escort list entries no entries there, so GREEN[/*:m]
- Autopilot HUD all fine GREEN[/*:m]
- Autopilot sequence cameras looks nice GREEN[/*:m]
- Debriefing three different debriefings (win, traitor, disobeying orders) GREEN[/*:m]
- Cutscene fine GREEN[/*:m]
- Campaign flow blocked if Greywolf killed GREEN[/*:m]
- Tech room entries
all entries that are supposed to be there have been added GREEN [/*:m][/list:u]
OVERALL MISSION STATUS: GREEN
Version: RC1
Fiction Viewer RED 1297 -------------------------------------------------------------------- Command briefing GREEN No errors detected, spelling is ok, no lags -------------------------------------------------------------------- Briefing GREEN runs fine without lags, smooth fadeout -------------------------------------------------------------------- Objectives GREEN are ok -------------------------------------------------------------------- Mission flow GREEN No errors detected, the mission runs as it should -------------------------------------------------------------------- Mission paths GREEN Working as designed -------------------------------------------------------------------- Wingmen behavior GREEN Nothing found. Greywolf keeps flying formation until a new waypoint is activated. Arrows flying patrol, Hellcats are protecting the transport. -------------------------------------------------------------------- Comms (text and voice) GREEN Beta 11 Update: Everything OK now. -------------------------------------------------------------------- Escort list entries GREEN No escort list in that mission -------------------------------------------------------------------- Autopilot HUD GREEN Autopilot indicator lights up everytime it should; waypoint marker works, too -------------------------------------------------------------------- Autopilot sequence cameras GREEN Camera angles are ok, no change needed in my opinion -------------------------------------------------------------------- Traitor ending GREEN Working fine. Mission interrupts and leads to traitor debriefing. -------------------------------------------------------------------- Debriefing GREEN No errors found -------------------------------------------------------------------- Cutscene GREEN Intro cutscene of the game, plays as it should -------------------------------------------------------------------- Campaign flow GREEN It's only allowed to continue when you succeeded in that mission - OK -------------------------------------------------------------------- Tech room entries GREEN All entries are being added properly.
- Command briefing GREEN
No errors
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Briefing GREEN
no errors
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Objectives GREEN
no errors
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Mission flow GREEN
fine
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Mission paths GREEN
Working
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Wingmen behavior GREEN
Nothing unusual
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Comms (text and voice) RED
Spelling errors as reported by stinger (beta10)
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Escort list entries GREEN
No entries needed here
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Autopilot HUD GREEN
Working good
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Autopilot sequence cameras GREEN
Beautiful, lenghts seems ok
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Traitor ending GREEN
Ok, ends mission.
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Debriefing GREEN
Three different debriefings, no errors spotted.
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Cutscene GREEN
Intro, no errors spotted
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Campaign flow GREEN
Traitor,disobedience -> End of Campaign; Win -> Brimstone 2
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Tech room entries GREEN
Fine[/list:u]
Command briefing: OK GREEN
Briefing: OK GREEN
Objectives: OK GREEN
Mission flow: OK GREEN
Mission paths: OK GREEN
Wingmen behavior - no issues spotted GREEN
Comms (text and voice) Mantis Ticket 0000628 RED Just before jumping to waypoint 1 Greywolf text and voice don’t match. The voice over states “That a boy, now set a course to the next waypoint.” The word NOW is missing in the text. On a traitor mission, during the courtmartial, the judge states “You have fired on an allied vessel”, the text states “You have fired on allied vessels”.
Escort list entries - no entries there GREEN
Autopilot HUD: OK GREEN
Autopilot sequence cameras: OK GREEN
Debriefing - three different debriefings (win, traitor, disobeying orders) GREEN
Cutscene: OK GREEN
Campaign flow - blocked if Greywolf killed: GREEN
Tech room entries: all entries that are supposed to be there have been added GREEN
Command briefing Corrected in Beta11 Beta10 Mantis 639 =========================================================================================== Briefing ok =========================================================================================== Objectives clear =========================================================================================== Mission flow ok =========================================================================================== Mission paths ok =========================================================================================== Wingmen behavior correct, seems natural It is only disturbing me that he hits the afterburners as soon as he sees the enemies at the first two enemy contacts and wastes afterburner fuel . . . =========================================================================================== Comms (text and voice) Fixed in Beta12. Following errors are still in Beta 11: http://mantis.wcsaga.com/view.php?id=718 =========================================================================================== Escort list entries N/A =========================================================================================== Autopilot HUD ok =========================================================================================== Autopilot sequence cameras look good =========================================================================================== Traitor ending When firing too often on friendlies, game stops and traitor debriefing starts. That is fine but inside the debriefing is a mismatch between VO and text: fired on allied vessels =========================================================================================== Debriefing success / failure debriefings are ok =========================================================================================== Cutscene A NEW BEGINNING before the command briefing: ok =========================================================================================== Campaign flow win, advancing in campaign / Wingman killed, advance not possible =========================================================================================== Tech room entries added as described
OVERALL GREEN
Command briefing: GREEN
Briefing: Nothing to report GREEN
Objectives: GREEN No change required
Cutscene: GREEN Intro is present
Traitor Ending: GREEN
Mission Paths: GREEN Losing Path works fine. It doesn't let you advance. (You can even disobey while fighting the Darkets at Nav 4) Both winning paths also work fine
Mission flow: GREEN Just fine
Comms (text and voice): GREEN No issues
Wingmen behavior: GREEN Just fine
Escort list entries: GREEN Not there as it's not needed
Autopilot HUD: GREEN No Markings are missing
Autopilot sequence cameras: GREEN No complaints
Debriefing: GREEN Path-dependent Debriefings are in place and have no errors.
Campaign flow: GREEN Nothing to Report
Tech room entries: GREEN Ships: Jutland, Dubav Intel: TCS Wellington, Brimstone System
OVERALL MISSION STATUS: GREEN
Also, I've received the Ace-Medal
(Having a cold can be good sometimes, don't you agree?)
Command briefing - as mentioned by others, did not notice anything else. Briefing - as mentioned by others, did not notice anything else. Objectives - CFB (clear as a f'n bell). Mission flow - serves introductory purpose well, meeting friendlies is a nice touch. Green light. Mission paths - forces replay when disobeying, getting wing leader killed or attacking friendly craft, progresses when doing it by the book or returning to formation. Wingmen behavior - nothing out of the ordinary. Comms (text and voice) - minor discrepancies as reported by others. Escort list entries - no escorts. Autopilot HUD - all nav points light up, base and additional. Autopilot sequence cameras - no obstructions or glitches, pleasant speed, seeing the carrier group during the last sequence is neat. Traitor ending - works as designed. Debriefing - as noted by others, traitor debriefing has discrepancies between VO and text. Cutscene - plays before the mission. Campaign flow - different offences lead to different dishonorable discharges. Tech room entries - appear as advertised.
Overall status RED.
UPDATE Test Build: Hyperion (Beta 12)
Command briefing - Fixed in beta 12 Briefing - fine Objectives - clear and concise at briefing. Primary Objectives screen (F4) not updated after Nav 3 & 4 (still says a 3-point sweep), but I don't know if this is a problem. Mission flow - fine Mission paths - There is no warning or penalty for failing to follow Greywolf closely through the first few nav points; otherwise fine Wingmen behavior - Greywolf proceeds towards next navpoint and does not wait for the player; Greywolf hits his afterburners before verbally acknowledging the enemy presence at Nav 1; CAP & shuttle behave sensibly (for the 5-10 minutes I watched them) after launch; Transport & escort behave sensibly Comms (text and voice) - fixed in beta 12 Escort list entries - None, as expected Autopilot HUD - fine Autopilot sequence cameras - fine Traitor ending - no mission-specific issues (remaining text/VO mismatch issue with traitor debrief) Debriefing - win/loose debriefs are both fine; recommendations on loose/traitor are fine Cutscene - fine Campaign flow - Can't progress if Greywolf dies, as desired Tech room entries - fine
Overall status: GREEN (Beta 12)
Command briefing - Green Briefing - Green Objectives - Green Mission flow - Green Mission paths - Green Did traitor, failed, and success. Wingmen behavior - Green Wingmen did as expected Comms (text and voice) - Green Escort list entries - N/A Autopilot HUD - Green Autopilot sequence cameras - Green Debriefing - Green except as noted on the Traitor debrief. Didnt see anything out of order Cutscene - Green no Cutscene Campaign flow - Green Tech room entries - Green Ships: Jutland, Dubav Intel: TCS Wellington, Brimstone System
Comment: When tried for treason, I asked my wife who is a 12 year Air Force vet about Court of Military Justice vs Code of Military Justics. She informed me that its Code, not Court in the US Military. FYI.
OVERALL MISSION STATUS: Green
Command briefing GREEN Sound and animation played without incident. Words and Text match. -------------------------------------------------------------------- Briefing GREEN Briefing video played without incident. Sound and Animation were in sync with each other. Ship and Weapons tabs locked. -------------------------------------------------------------------- Objectives GREEN Only one objective. It was completed upon the return to the Hermes at Nav 6. -------------------------------------------------------------------- Mission flow GREEN Did not see anything out of order. -------------------------------------------------------------------- Mission paths GREEN All possible mission paths woked proporly. -------------------------------------------------------------------- Wingmen behavior GREEN No wingman tacking orders in the mission. Graywolf preformed his flight leader duty flawlessly and died in the losing path. -------------------------------------------------------------------- Comms (text and voice) GREEN All comms played without incident. Sound and Text appear to match in all instances. However I have dyslexia so don't take my word on that. -------------------------------------------------------------------- Escort list entries GREEN None in this mission. -------------------------------------------------------------------- Autopilot HUD GREEN Worked in all instinces. -------------------------------------------------------------------- Autopilot sequence cameras GREEN No issues. -------------------------------------------------------------------- Traitor ending GREEN Voice and text match. Traitor ending initiated upon infliction significant damage to a freindly craft but not so soon as to caue problems due to accidents. Should probably use the term "Uniform Code of Military Justice". -------------------------------------------------------------------- Debriefing GREEN Winning and losing debrifings both play proporly and their recommendations work. Ace Medal awarded. -------------------------------------------------------------------- Cutscene GREEN Cutscene played without incidend. I did not have any visule or audio problems. -------------------------------------------------------------------- Campaign flow GREEN Advancment disalowed if mission failed. Cutsceen and command briefing sets up the situation at the start of the campaing. -------------------------------------------------------------------- Tech room entries GREEN Propper enteries appered after mission compleation.
Beta 11 (Cairo)
(Bloodhounds Logo shown in barracks)
Command briefing: GREEN
Briefing: clear GREEN
Objectives: clear GREEN
Cutscene: Intro is still present GREEN
Traitor Ending: Accessable GREEN
Mission Paths: GREEN Losing Path works fine and it still doesn't let you advance. Both winning paths also work fine
Mission flow: GREEN
Comms (text and voice): No mistakes found GREEN
Wingmen behavior: GREEN
Escort list entries: n/a GREEN
Autopilot HUD: GREEN No Markings are missing
Autopilot sequence cameras: GREEN Look good
Debriefing: GREEN Path-dependent Debriefings are in place and have no errors.
Campaign flow: GREEN Nothing to Report
Tech room entries: GREEN Ships: Jutland, Dubav Intel: TCS Wellington, Brimstone System
OVERALL MISSION STATUS: GREEN
(No Medal this time)
This is my follow-up test after issues have been fixed:
Command briefing: OK GREEN Briefing: OK GREEN Objectives: OK GREEN Mission flow: OK GREEN Mission paths all fine GREEN Wingmen behaviour - no issues spotted GREEN Comms (text and voice) GREEN Escort list entries - no entries there, so GREEN Autopilot HUD: OK GREEN Autopilot sequence cameras: OK GREEN Debriefing - three different debriefings (win, traitor, disobeying orders) GREEN Cutscene: OK GREEN Campaign flow - blocked if Greywolf killed, blocked for traitor GREEN Tech room entries - all entries that are supposed to be there have been added GREEN
‘ORSINI’ version tested
Command briefing: No issues, text and VO match - GREEN Briefing: No issues, text and VO match - GREEN Objectives: Clear - GREEN Mission flow: Gameplay, dialogue and text ok - GREEN Mission paths: As advertised - advance unless order disobeyed - GREEN Wingmen behaviour: Normal - GREEN Comms: Matches - GREEN Escort list: N/A - GREEN Autopilot HUD: Navpoints added as expected - GREEN Autopilot sequence: No issues - GREEN Traitor ending: N/A - GREEN Debriefing: Three scenarios - win, fail and traitor - GREEN Cutscene: None - GREEN Campaign flow: As expected - GREEN Tech room entries: Added as advertised - GREEN
Overall status GREEN
Beta 13.0 Overall Status: RED Command briefing: OK GREEN Briefing: OK GREEN Objectives: OK GREEN Mission flow: See Note RED Mission paths GREEN Wingmen behaviour - GREEN Comms (text and voice) GREEN Escort list entries - no entries there, so GREEN Autopilot HUD: OK GREEN Autopilot sequence cameras: OK GREEN Debriefing - three different debriefings (win, traitor, disobeying orders) GREEN Cutscene: OK GREEN Campaign flow - blocked if Greywolf killed GREEN Tech room entries - all entries that are supposed to be there have been added GREEN Note: On a disobey mission, I attacked the Destroyer with guns and missiles and was unable to do any damage to it. Mantis 0000964
Beta Version: MC-1 Overall Status: GREEN Command briefing: Present GREEN Briefing: OK GREEN Objectives: OK GREEN Launch Script: OK GREEN Mission flow: OK GREEN Mission paths: OK GREEN Wingmen behaviour – OK GREEN Comms (text and voice) GREEN Escort list entries – N/A GREEN Autopilot HUD: OK GREEN Autopilot sequence cameras: OK GREEN Debriefing – OK GREEN Cutscene: OK GREEN Campaign flow – OK GREEN Tech room entries – Present GREEN Note: Ace medal awarded for at least 5 kills