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Topic-icon How to damage weapon subsystems? (question on final mission)

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11 years 11 months ago #7354 by mormon_boy
thanks for the tip if it means you'll stop complaining and we can start being friendly towards each other then I'll let you believe that (actually I didn't realize I said "get a life" it wasn't ever a comeback that I understood)
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11 years 11 months ago #7355 by Silk_Sk

mormon_boy wrote: thanks for the tip if it means you'll stop complaining and we can start being friendly towards each other then I'll let you believe that (actually I didn't realize I said "get a life" it wasn't ever a comeback that I understood)


Good thing, because this was about three posts away from becoming embarrassing for both of us. But I am interested in keeping this thing going so I'll ask you something. What exactly was your experience during the final part of the game? What did you do and why did you do it? Did you feel like you had accomplished anything (within the game) and what did you feel you had accomplished? Try to keep it only within the context of your experience and not this debate.
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11 years 11 months ago #7356 by mormon_boy
I was thoroughly sold that my actions matter in this mission (even if they don't the devs did a good job IMO of making me think they did) so I first engaged the fighters head on focusing on those that were in my sights, and ignoring the one pursuing me because it made logical sense to me that if they are chasing me they won't be chasing the bombers. Then as the fighter cover thinned out I followed psycho's advice and started probing for weak spots including runs on the hangar bay. Around this point is one of the cinematic highlights of the mission for me where the marines come riding to the rescue. When the Hermes joined the fight I tried to damage the weapon systems (I even flew into the hangar to try and nail it from the inside)when I realized that I wasn't going to scratch this sucker I decided to help in the only way I could and turned my attention back to the fighters and my kill count. I loved the mission enough to replay it a few times since then
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11 years 11 months ago #7357 by Silk_Sk

mormon_boy wrote: I was thoroughly sold that my actions matter in this mission (even if they don't the devs did a good job IMO of making me think they did) so I first engaged the fighters head on focusing on those that were in my sights, and ignoring the one pursuing me because it made logical sense to me that if they are chasing me they won't be chasing the bombers. Then as the fighter cover thinned out I followed psycho's advice and started probing for weak spots including runs on the hangar bay. Around this point is one of the cinematic highlights of the mission for me where the marines come riding to the rescue. When the Hermes joined the fight I tried to damage the weapon systems (I even flew into the hangar to try and nail it from the inside)when I realized that I wasn't going to scratch this sucker I decided to help in the only way I could and turned my attention back to the fighters and my kill count. I loved the mission enough to replay it a few times since then


That would have likely been my experience as well if it weren't for something I had done in a previous mission. I've mentioned it before but I'll do a more detailed recap. It was the mission in which the Wrathghar was chasing down the Hermes. Someone said "If we get in range of the Wrathghar's guns we're done for." and I decided the best way to prevent that would be to destroy the Wrathghar. So, I did what you said you did just now. I flew into the hanger to take it out from the inside. The difference here was that I was actually able to damage it. As I've mentioned, I got it down to 27% damage before the plot-armor kicked in.

Then, the Hermes exploded and I had to restart the mission. Do you know why? It was because of all the bombers that were flying around that I wasn't attacking. They were supposed to be my objective and I failed it. So for the next play-through, I ignored the Wrathghar and attacked the bombers and I finished the mission. It was a clear case of me having to play my part to win. I understood and was perfectly fine with the idea that I was not supposed to attack the Wrathghar for that mission.

And then, the final mission happened. Since I knew from experience that I could hurt the Wrathghar, I was looking forward to finally taking it down. Except, I couldn't. I finally had a mission where the goal was to destroy it, but it was the only one that I couldn't even hurt it. Despite this, I stubbornly kept attacking its hull and ignored all the other objectives even though I knew I was accomplishing nothing. I was disappointed that I couldn't kill it, but I decided to just pretend I could for a while, lose the mission, then play it again for real. I would have been okay with that if there was still a consequence for me not doing as I was told. Can you understand my complete disappointment when this wasn't the case? I wasn't attacking the fighters or the turrets so how did I not fail the mission? The launchers on the Wrathghar and all the fighters I wasn't killing should have overwhelmed my allies and destroyed the Hermes. The turrets I wasn't destroying should have shot down the missiles from the planet and left the Wrathghar untouched. Based on my experience in the previous mission, in fact, ALL the previous missions, this should have been the outcome.

The nail in the coffin is that even my allies, who were supposed to take out its targeting system, failed in their objective and the Wrathghar was STILL destroyed. Short of letting yourself be killed, it is absolutely, unequivocally, and in every way literally impossible to fail the mission. This is so antithesis to what a final boss fight is supposed to be that I am almost offended. It was as if I had spent the last few hours pleasuring a woman, and then at the last second she kicked me off the bed and finished by herself.
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11 years 11 months ago #7360 by mormon_boy
sigh... and we are back to complaining/jk
thankfully with the new mission editor you can strip off the plot armor and blow it up yourself. personally after all the desperate chasing down bombers of the last few missions I liked how the last mission cut you loose of your responsibilities and let you just focus on killing things for a change and I wouldn't trade the dreadnoughts beauty fully scripted demise for me awkwardly grinding away at it from inside that hangar bay and missing all the fun outside. Though I would prefer the Armageddon share in the Wrathghar's invulnerability since its a dreadnought to and all.
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11 years 11 months ago #7365 by Silk_Sk

mormon_boy wrote: sigh... and we are back to complaining/jk
thankfully with the new mission editor you can strip off the plot armor and blow it up yourself. personally after all the desperate chasing down bombers of the last few missions I liked how the last mission cut you loose of your responsibilities and let you just focus on killing things for a change and I wouldn't trade the dreadnoughts beauty fully scripted demise for me awkwardly grinding away at it from inside that hangar bay and missing all the fun outside. Though I would prefer the Armageddon share in the Wrathghar's invulnerability since its a dreadnought to and all.


Grinding away from the inside of the ship is something I could choose to do (It's pretty much how I took out every capship for most of the game), or I could choose to do it the legit way on later tries. I think taking out the weapons targeting system should have been a real objective that had to be accomplished for the mission to succeed. I want to have a reason to participate beyond zoom-zoom pew-pew.
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11 years 11 months ago #7369 by mormon_boy
the mission is heavily scripted if you knew the weapons subsystem was an objective and you took it out before any one said anything it it could screw up the series of events, and making the subsystem go from invulnerable to vulnerable could be confusing to some users
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11 years 11 months ago #7370 by Silk_Sk

mormon_boy wrote: the mission is heavily scripted if you knew the weapons subsystem was an objective and you took it out before any one said anything it it could screw up the series of events, and making the subsystem go from invulnerable to vulnerable could be confusing to some users


Why? The capships and the heavy turrets already go from invulnerable to vulnerable and they aren't even explicit objectives. At least, I know the cruiser gets plot-armored at a certain level of damage if you try and take it out right away. I haven't gone through the mission and seen exactly what I can and cannot destroy but the heavy turrets are definitely invulnerable for most of the mission.
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11 years 11 months ago #7371 by mormon_boy
the heavy turrets turn vulnerable? this is what i mean by vulnerable switchs being a bad idea some users won't get it and as a result won't try it
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11 years 11 months ago #7372 by horizon
They should be vulnerable all the time. ;)

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