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Topic-icon Nifelheim 2: ... help me! [Spoilers]

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11 years 11 months ago #7291 by mormon_boy
Replied by mormon_boy on topic Nifelheim 2: ... help me! [Spoilers]
like they say 5 times the charm :D (that's when you get to skip)you won't have these problems for the rest of the game and you still have like 40 missions left[spoiler:wjurli2q]plus you get to fly a thunderbolt next :D [/spoiler:wjurli2q]

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11 years 11 months ago #7307 by mikekoz
Replied by mikekoz on topic Nifelheim 2: ... help me! [Spoilers]
I finally made it through by just hanging out by the Battleaxe's engine and continually hitting "B". Then I had to hold my breath as the video played, this time without getting hung up! I think I will hang up this game for the evening !!;p).

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11 years 11 months ago #7314 by mormon_boy
Replied by mormon_boy on topic Nifelheim 2: ... help me! [Spoilers]
after being forced to experience death off screen a couple times in a row i bet sandman is doing the same thing. glad to hear you made it through

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11 years 10 months ago #7653 by stephan_schleim
Replied by stephan_schleim on topic Nifelheim 2: ... help me! [Spoilers]
Thanks for developing this game.

The mission design sucks sometimes, though, and this mission is the best example (see also the many frustrated comments on YouTube, for example; the mission before, where invisible asteroids keep killing you again and again is another one).

Someone here in the discussion, I guess it was one of the developers, said that this missions proves that the game is more than just shooting and needs some pre-planning.

I played this mission now three times, did the best I could, but one skipper seems to get through always and destroys the ship; or the ship just explodes anyway, no way for me to check.

This does not have anything to do with pre-planning, but with bad AI programming. There are a dozen fighters out there and none of the others can assist in getting these skippers? I am the only one, flying back and forth looking for these stupid "easter eggs"?

This last time I destroyed four skippers, both corvettes, get back happy to the ship I have to protect, but still: BOOM, mission failed.

No, thanks, particularly in a mission with so much waiting time that you cannot skip (as you approach the original battle place) this game has become a waste of time for me. I suddenly remembered the other stuff I have to do in my real life.

But thanks for reminding me of the good old Wing Commander days in the (fair) missions I've played so far.

Stephan Schleim

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11 years 10 months ago #7656 by mormon_boy
Replied by mormon_boy on topic Nifelheim 2: ... help me! [Spoilers]

stephan_schleim wrote: Thanks for developing this game.

The mission design sucks sometimes, though, and this mission is the best example (see also the many frustrated comments on YouTube, for example; the mission before, where invisible asteroids keep killing you again and again is another one).

every game has their player killer level the game is meant to be a challenge and immerse you in an interplanetary war like in war some missions are milk runs and some are the ones you don't come back from and you definitely don't get a steady and consistent progression from easy to hard. i recommend you dial back the difficulty to "very easy" (also those asteroid fighters were cake i don't know what your talking about)

stephan_schleim wrote: Someone here in the discussion, I guess it was one of the developers, said that this missions proves that the game is more than just shooting and needs some pre-planning.

I played this mission now three times, did the best I could, but one skipper seems to get through always and destroys the ship; or the ship just explodes anyway, no way for me to check.

This does not have anything to do with pre-planning, but with bad AI programming. There are a dozen fighters out there and none of the others can assist in getting these skippers? I am the only one, flying back and forth looking for these stupid "easter eggs"?

its a trait of space combat sims that the AI wingmen are often times muzzled so that its up to you to save the day this is not unusual(the classic xwing has a notable example where after disabling some rebel fighters that got hijacked by hacked R2units your wingmen jumpout and leave you to defend the derelict fighters and repair shuttle all by yourself as the repair crews swap out the R2 units they did this because other wise the mission would win its self). also you get to skip on the fifth fail

stephan_schleim wrote: This last time I destroyed four skippers, both corvettes, get back happy to the ship I have to protect, but still: BOOM, mission failed.

No, thanks, particularly in a mission with so much waiting time that you cannot skip (as you approach the original battle place) this game has become a waste of time for me. I suddenly remembered the other stuff I have to do in my real life.

But thanks for reminding me of the good old Wing Commander days in the (fair) missions I've played so far.

Stephan Schleim

you should probably take a break but I would like to encourage you to try again(or take the number of fails it takes to skip) you'll be glad you did because...

[spoiler:1vstt7uf]you get transferred to the thunderbolt squadron after this mission. you remember the awesome heavy fighter you got to fly once in the prologue campaign? yeah you get to fly it again, you get to fly it a lot ;) [/spoiler:1vstt7uf]

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11 years 10 months ago #7663 by KeldorKatarn
Replied by KeldorKatarn on topic Nifelheim 2: ... help me! [Spoilers]
I will definately admit that this mission is one of the worst in terms of pacing and design, but it is in no way the murder mission it is depicted to be. It is doable.

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11 years 8 months ago #8102 by Wpierdol
Replied by Wpierdol on topic Nifelheim 2: ... help me! [Spoilers]
For the skipper mission, you should hang about 8000 units distance from the ship you are protecting, and always stay directly between your destroyer and enemy corvettes. You dont need to approach them- your wingmen will take them out eventually ( at least on medium difficulty). keep pressing B and also look out for the skippers "manually"- theyre not so hard to spot if you know the direction theyre coming from. make sure you keep watch even after all enemies are killed- there may still be skippers on their way... this should be sufficient to pass this infamous mission.

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11 years 8 months ago #8104 by Wpierdol
Replied by Wpierdol on topic Nifelheim 2: ... help me! [Spoilers]
By the way, am I the only one that is seeing a South Park reference in this mission? When they destroy the Kinney, the say like, OMG they killed the Kinney, and then the other guy goes: You monsters! Isnt it the same as OMG they killed Kenny line from SP? Is this intentional? I have to say it is not really fitting in this game if so...

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11 years 8 months ago #8105 by mormon_boy
Replied by mormon_boy on topic Nifelheim 2: ... help me! [Spoilers]
lol when i first played that level some time during the approach I thought "uh-oh I just realized that kinny sounds like kenny" then "naww they wouldn't do that" then "the kinny is at 10% please don't do it, please don't do it" then the kinney blows up and assassin goes"O-MY GOD THEY KILLED THE KINNY!" and i go "GAAHHHH THEY DID IT! DEATH TO ALL CATS!!!" and yes the reference must be well known cause even I got it with out ever actually watching southpark.

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11 years 5 months ago #8325 by G.K.
Replied by G.K. on topic Nifelheim 2: ... help me! [Spoilers]
Hiya,

Nifelheim 2 is simply unfair.

If I could restart at the waypoint, it would be "hard but fair": I'd be given a chance to understand the task which wasn't properly explained, observe, experiment, make mistakes and learn from them.
But I can't. The key word here is 'fair'.

Having to sit through 10 minutes of inaction just to get another chance at screwing up a task I don't understand is unfair. Beating this mission has nothing to do with skills, but knowing things the game doesn't tell you (specifically, that the missile is invisible and "B" gives a "failed" beep most of the time. Except when it doesn't, then you have only a few seconds).

For Nifelheim 2, I've done my "homework", found all the information the game should provide in the first place, know about the patch, would probably be able to finish it if I really wanted to.

But I don't. This just stopped being fun:
The deal between me (player) and you (developer) is that I trust you to entertain me and not waste my time pointlessly. With Nifelheim 2, this trust has been broken. Alright, and I've got better things to do with my life.
The genocide against the Kilrathi race was instead delivered via the uninstall button.


PS:
For someone who doesn't know the quirks of "Freespace", even the regular "learning curve" is steep indeed. How many, 10? pages of key mappings. Go figure.

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