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Hadanelith wrote: That's a useful tip - and it explains how the AI can go full burn all the way there and have fuel left over. Thanks. That'll cut the tedium some, but I still have to deal with the Skippers somehow.
edit: wait, you can hurt the Skips without killing them? News to me - but gives me a bit more of a fighting chance.
Hadanelith wrote: Thanks for the tips. Mayhap fourth time's the charm. While I've got a dev on the line, let me ask you about another mission, a while before Nifleheim - the one about transferring fighters between another carrier and the Hermes. I failed that one (only played it once, but it was a pain). It seemed to me that my wingmen (the Arrows, not the Thunderbolts) just flew in formation with the damaged fighters, rather than engage the enemy. Further, the Thuds tended to group up on one target, which certainly killed that one dead, but did little to break up the attack.
With that in mind, how does one get through this level without losing too many fighters? What happens if you succeed?
Further questions: when do I get promoted? I know I need a promotion to pick my own missile loadout, and I really, really want to take those heatseekers off my rails (in favor of more ImRecs, or Dumbfires if I need anti-ship). I'd also like to know when I get transferred off of the Arrows - they're alright, but my bird of choice is the Thunderbolt. I got to play one sortie with it so far, and it is as sweet as I remember.
Thanks for answering my questions.